Fusion
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You completely fuse with a target to ascend to higher potential
Prerequisites: Synergise, +15% Psyche, Level 8
TP Cost: 3 MP Cost: 100 per round
Descriptors: Physical, Utility Casting: Psyche
Range: Touch Components: S, F
The caster chooses one willing target and fuses their body with theirs, creating one person. They gain a +5% to all ability scores, and use the better ability scores of each target, their HP, SP and MP pools are combined into one for the time and have access to all perks, powers, feats and items that both the caster and the target have. If the caster is hit in this form, they must take a Composure action (DC equal to weapon modifier), if they fail, this ability prematurely ends. All damage and HP, MP and SP costs are halved between the two parties.
Cantrip – You can tell when other targets are fused with one another.
Imbuement Effects
Target – The target receives the effects of the power