Fly
Home > Rulebook > Powers > Transmutation > Fly
You take flight into the skies.
Prerequisites: Hover, +15% Nerve, Level 6
TP Cost: 1 MP Cost: 50 per minute
Descriptors: Mobility Casting: Nerve
Range: Touch Components: V, S
You gain a fly speed of 5m/TP. You may increase your speed while in this mode as if you were a vehicle.
Cantrip – You can always determine exactly how fast something is flying.
Imbuement Effect
Weapon – The weapon gains triple the range it normally would have when thrown (or if a ranged weapon)
Armour – The wearer gains the effects of the power.
Target – The target gains the effects of the power.