Home > Rulebook > Powers > Transmutation > Feather Fall
You fall as slow as a feather.

TP Cost: 0.5 MP Cost: 25
Descriptors: Defence, Physical, Counter Casting: Nerve
Range: 20m, 5m circle Components: S, F (A feather)

The immediate descent of the targets is slowed to 20m per round, and land gently on any surface, taking no fall damage. Objects that were falling deal only half damage to anything they land on.

Cantrip – You can always determine decently how fast something is flying (20% difference)

Imbuement Effect
Weapon – The weapon deals nonlethal damage
Armour – The wearer takes no fall damage
Target – The target takes no fall damage