Hallow
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You protect the ground with your own inherent energy against your foes.
TP Cost: 1 MP Cost: 50 per minute
Descriptors: Energy, Defence Casting: Psyche
Range: 10m radius where caster is standing Components: E
You hallow the ground in a 10m radius, specifying what you are hallowing the ground against (e.g. Humans, Undead, etc.). If a creature, object or item of that type enters this hallow, they receive 100 Radiant Damage every action that they perform. This damage is not reduced by DR or DT, and cannot be dodged.
Cantrip – You gain a +10% bonus to damage when dealing Radiant damage.
Imbuement Effects
Weapon – Anyone who isn’t you that wields this weapon willingly takes 100 Radiant Damage for every action that they perform with it.
Armour – Anyone who isn’t you that wears this armour willingly takes 100 Radiant Damage for every action that they perform with it.
Target – The target receives the effects of the power