Home > Rulebook > Powers > Restoration > Calm
Your energy calms those who are bothered.

TP Cost: 1 MP Cost: 25
Descriptors: Mental, Divine Casting: Nerve
Range: 100m Components: V, S, M (Tea leaves)

You attempt to soothe the target and calm their emotions, Target can take a Rationale action to resist the effect (DC caster’s Nerve modifier). On fail, they are no longer hostile or wanting to attack the enemy, dispelling any anger effects and causing any rage effects to end.

Cantrip – You receive a +10% bonus against being calmed.

Imbuement Effect
Target – The target receives the effects of the power