Exploit
Home > Rulebook > Powers > Psionics > Exploit
You craft and alter your powers with more of an intricacy and deeper understanding of them
Prerequisites: Greater Duplicate, +15% Intellect, Level 6
TP Cost: Special MP Cost: 100
Descriptors: Mental, Creation Casting: Intellect
Range: Special Components: V, S, I (A book)
You create or modify an existing power of your choice which does an effect that you specify (GM’s discretion), powers should follow Table: Exploit Points below, you have 5 points per character level to allocate to this power.
You may choose any power that you currently have as the base for this ability, ignoring the TP cost of the power otherwise, the power functions identically to Bolt.
Table: Exploit Points | ||
---|---|---|
Property | Bonus | Cost |
Damage | +25 Damage of your choice | 1 |
Damage Dice | Lowers the dice to the next lower one (d100 > d20 > d12 > d10 > d8 > d6 > d4 > d2 > no dice) | +1 per dice lowered |
TP Cost | -0.1 TP Cost | 1 |
Range | Range Increased by +10m | 1 |
Effect/Property | +1 effect or property added to the power | 1 |
Higher DC | DC increases by 5% for the roll | 1 |
Targets | +1 Target | 1 |
Bonuses/Downside | +2.5% bonus/downside to anything on target | 1 |
Combine Existing Power/Perk | You add another power or perk that you already know, increasing the MP cost of this ability by +100 | 3 per tier of power |
Cantrip – You receive a +30% effectiveness to the power you use in your Dual Wield action.
Imbuement Effects
Target – The target gains the effects of the power