Energy Drain
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You rapidly drain a targets physical energy, using it for yourself
Prerequisites: Energy Steal, +10% Psyche, Level 6
TP Cost: 1 MP Cost: 75 per round
Descriptors: Energy Casting: Psyche
Range: 25m Components: E, F
You drain the target’s energy. Choose their HP, MP or SP. The target takes an Endure action (DC Caster’s Psyche Modifier), on fail, you steal 50 HP, MP or SP from the target per action performed by the target, the amount drained is given to the caster. If you are hit while in this mode, this power’s effect is dispelled.
Cantrip – You gain the ability to detect all life in a 4m radius, you only know that it is there, not the direction of where the life is.
Imbuement Effects
Weapon – Attacks made cause the target to receive the effects of this power
Armour – When struck with a melee weapon, the attacker receives the effects of this power
Target – The target receives the effects of the power