Home > Rulebook > Powers > Naturalism > Spores
You generate spores in an area that hurts others.

TP Cost: 2 MP Cost: 50 per round
Descriptors: Physical Casting: Psyche
Range: 100m, 3m radius Components: S

The caster creates a cloud of spores, suffocating and dealing 200 (d4%) Poison Damage per round, those who enter the cloud are immediately affected by these spores and take the damage, and all that leave the spores take the same damage, all plant life is instead healed by this spore cloud.

Cantrip – When grappled, you can create thorns all over yourself for 1 TP, causing the grappled target to take 100 Piercing damage per attempt to keep grappling you.

Imbuement Effects
Weapon – The weapon deals +10% of its damage as Poison damage
Armour – The wearer gains +10% Damage reduction to Poison
Target – The target receives the effects of the power