Home > Rulebook > Powers > Naturalism > Change Weather
You can turn a rainy day into one with clear skies at the flick of a hat.

TP Cost: 1 MP Cost: 50 per hour
Descriptors: Utility Casting: Psyche
Range: 1km radius Components: S, E

You change the weather in a 1km radius while this ability is active to another weather of your choosing. If someone with a higher Psyche modifier activates this power, their power immediately cancels yours out.

Cantrip – You receive a +10% bonus to all actions made to predict the weather.

Imbuement Effects
Target – The target gains the effects of the power over themselves only.