Home > Rulebook > Powers > Naturalism > Bend Nature
You change the ecosystem around you to match your desired choice.

Prerequisites: Change Atmosphere, +15% Senses, Level 10
TP Cost: 2 MP Cost: 100 per hour
Descriptors: Utility Casting: Senses
Range: 1km radius Components: S, E

You bend nature to your whims, changing the biome, terrain, weather, atmosphere and gravity of a location, if this ability has been cast for 1 day, the location permanently changes to the effects specified.

Cantrip – Select 1 terrain, you gain a +30% bonus to all actions made in that terrain. You can change this terrain every rest.

Imbuement Effects
Target – The target receives the effects of the power