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See below for a table of Naturalism Powers!

Naturalism Powers Table

Name Prerequisites Description
Web Shoot You fling a web at your target
*Web Sling Web Shoot, +10% Agility, Level 4 You launch a long, webbed rope that you can use for mobility and grappling
**Web Trap Web Sling, +15% Agility, Level 8 You create a web trap that activates on touch.
Spores You generate spores in an area that hurts others.
*Alter Pheromones Spores, +10% Psyche, Level 4 You alter the hormones of a creature, disguising their true nature from any other.
**Photosynthesis Alter Pheromones, +15% Psyche, Level 8 You cause a target to regain strength based on the light
Alchemy You can discern easily what each herb is used for
*Ingredient Hound Alchemy, +10% Senses, Level 5 You can easily detect and harvest any ingredient with a high quality
**Druidic Sense Ingredient Hound, +15% Senses, Level 10 You connect deeply to nature itself as you feel the beat of the ecosystem.
Breath Weapon You release an elemental power from your mouth.
*Breath Ball Breath Weapon, +10% Vitality, Level 4 You launch a ball of energy from your breath
**Smouldering Breath Breath Ball, +15% Vitality, Level 8 You launch a powerful ray of energy from your throat
Natural Empathy You attempt to mimic the nature of an animal to seem more familiar.
*Nature Communication Natural Empathy, +10% Psyche, Level 4 You speak to nature fluently as it communicates back to you.
**Animal Bonding Nature Communication, +15% Psyche, Level 8 Animals tend to treat you and assist you as one of their own.
Change Weather You can turn a rainy day into one with clear skies at the flick of a hat.
*Meteor Shower Change Weather, +10% Psyche, Level 7 You move comets, asteroids and other debris to wreak havoc on the battlefield.
**Shooting Star Meteor Shower, +15% Psyche, Level 14 You summon stars from the skies to rain down on your foes.
Snare You cause material to grab onto your target.
*Entangle Snare, +10% Psyche, Level 3 You send out multiple materials to hold your targets down.
**Entrap Entangle, +15% Psyche, Level 6 You trap your targets by bending materials to your will.
Animal Call You make the call of the wild, as creatures answer it.
*Animal Signal Animal Call, +10% Social, Level 5 You create a signal for animals to follow, that they can sense from far away lands.
**Hunter’s Region Animal Signal, +15% Social, Level 10 You mark the region to be populated by a certain kind of creature
Change Terrain The terrain changes to match the specifications of your choice.
*Change Atmosphere Change Terrain, +10% Senses, Level 5 You change the makeup of the atmosphere in the area.
**Bend Nature Change Atmosphere, +15% Senses, Level 10 You change the ecosystem around you to match your desired choice.

* - indicates tier 2 powers
** - indicates tier 3 powers