Naturalism
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See below for a table of Naturalism Powers!
Naturalism Powers Table
Name | Prerequisites | Description |
---|---|---|
Web Shoot | – | You fling a web at your target |
*Web Sling | Web Shoot, +10% Agility, Level 4 | You launch a long, webbed rope that you can use for mobility and grappling |
**Web Trap | Web Sling, +15% Agility, Level 8 | You create a web trap that activates on touch. |
Spores | – | You generate spores in an area that hurts others. |
*Alter Pheromones | Spores, +10% Psyche, Level 4 | You alter the hormones of a creature, disguising their true nature from any other. |
**Photosynthesis | Alter Pheromones, +15% Psyche, Level 8 | You cause a target to regain strength based on the light |
Alchemy | – | You can discern easily what each herb is used for |
*Ingredient Hound | Alchemy, +10% Senses, Level 5 | You can easily detect and harvest any ingredient with a high quality |
**Druidic Sense | Ingredient Hound, +15% Senses, Level 10 | You connect deeply to nature itself as you feel the beat of the ecosystem. |
Breath Weapon | – | You release an elemental power from your mouth. |
*Breath Ball | Breath Weapon, +10% Vitality, Level 4 | You launch a ball of energy from your breath |
**Smouldering Breath | Breath Ball, +15% Vitality, Level 8 | You launch a powerful ray of energy from your throat |
Natural Empathy | – | You attempt to mimic the nature of an animal to seem more familiar. |
*Nature Communication | Natural Empathy, +10% Psyche, Level 4 | You speak to nature fluently as it communicates back to you. |
**Animal Bonding | Nature Communication, +15% Psyche, Level 8 | Animals tend to treat you and assist you as one of their own. |
Change Weather | – | You can turn a rainy day into one with clear skies at the flick of a hat. |
*Meteor Shower | Change Weather, +10% Psyche, Level 7 | You move comets, asteroids and other debris to wreak havoc on the battlefield. |
**Shooting Star | Meteor Shower, +15% Psyche, Level 14 | You summon stars from the skies to rain down on your foes. |
Snare | – | You cause material to grab onto your target. |
*Entangle | Snare, +10% Psyche, Level 3 | You send out multiple materials to hold your targets down. |
**Entrap | Entangle, +15% Psyche, Level 6 | You trap your targets by bending materials to your will. |
Animal Call | – | You make the call of the wild, as creatures answer it. |
*Animal Signal | Animal Call, +10% Social, Level 5 | You create a signal for animals to follow, that they can sense from far away lands. |
**Hunter’s Region | Animal Signal, +15% Social, Level 10 | You mark the region to be populated by a certain kind of creature |
Change Terrain | – | The terrain changes to match the specifications of your choice. |
*Change Atmosphere | Change Terrain, +10% Senses, Level 5 | You change the makeup of the atmosphere in the area. |
**Bend Nature | Change Atmosphere, +15% Senses, Level 10 | You change the ecosystem around you to match your desired choice. |
* - indicates tier 2 powers
** - indicates tier 3 powers