Reprogram
Home > Rulebook > Powers > Nanomancy > Reprogram
You know a bit of code to reprogram technological devices.
Prerequisites: Unlock, +10% Intellect, Level 3
TP Cost: 1 MP Cost: 75
Descriptors: Physical, Utility Casting: Intellect
Range: Touch Components: E
The caster reprograms a device that has been unlocked is reprogrammed to perform a single task along with their programming. The caster decides what the task is, the task may only be a task that the machine is possible with performing.
Cantrip – When lockpicking, if you’ve unlocked a lock before using no magical equipment, all DC’s with that lock are lowered by 20%
Imbuement Effects
Target – The target receives the effects of the power