Repair
Home > Rulebook > Powers > Nanomancy > Repair
An item flickers to life again after being rendered broken.
TP Cost: 2 MP Cost: 50
Descriptors: Physical, Support Casting: Intellect
Range: Touch Components: S, E
You repair an item for 100 (1d4%) HP. You immediately fix the broken condition of an item.
Cantrip – You receive a +10% bonus to all Craft actions
Imbuement Effects
Target – The target receives the effects of the power