Home > Rulebook > Powers > Nanomancy > Recondition
You fortify an item and increase it’s durability

Prerequisites: Repair, +10% Intellect, Level 4
TP Cost: 2 MP Cost: 75
Descriptors: Physical, Support Casting: Intellect
Range: Touch Components: S, E

You increase the health of an item by 50 (d2%) HP, The item does not break the first time it would be broken. The break condition does not stack if an item already has that property.

Cantrip – You receive a +20% bonus to all Craft actions

Imbuement Effects
Target – The target receives the effects of the power