Home > Rulebook > Powers > Nanomancy > Nanokinesis
You can create magitech items and robots using little to no parts

Prerequisites: Cyberkinesis, +15% Intellect, Level 10
TP Cost: 3 MP Cost: 75
Descriptors: Creation Casting: Intellect
Range: 10m Components: E, M (1kg of scrap materials per point)

You create a device entirely out of scrap parts, some elbow grease and other assistance. The caster builds an item to the specifications below, using 1kg of parts to match 1 point. The caster starts with 20 points + Intellect Modifier % per level that they can always use for free without needing to gather resources.

Table: Nanokinesis Recipes    
Recipe Effects Cost
Create Item/Equipment Create an item with that is destroyed in 1 hit and lasts only for 1 hour. 1 point per C$5 cost
Increased Nanokinesis Durability/Duration +1 extra hit survived
+1 hour of use
+1 extra use (if having effects of power or perk)
1 point
Add Effects of a Power or Perk Add any power or perk to the item that can be used once before being destroyed 10 points for power/perk you have only heard about
5 points for power/perk you don’t have
1 points for power/perk you currently have
Add/Remove Property +1 property added or removed from item 1 point
Increase MK Quality +1 MK Rank to any existing item, lasts for 1 hour MK I: 10 points
MK II: 20 points
MK III: 30 points
MK IV: 40 points
MK V: 50 points
Create Robot/Nanomachine Build a robot of any size with whatever specifications you would like. This robot is friendly to you and moves at 2m/TP. Treated as an item. Huge-Planetary: 40 points
Small-Large: 20 points
Nano-Tiny: 10 points

Cantrip – Items you create take +30% less time to make.

Imbuement Effects
Target – The target gains the effects of the power