Home > Rulebook > Powers > Nanomancy > Modify
You change the property of an item.

TP Cost: 2 MP Cost: 25 per minute
Descriptors: Physical, Utility Casting: Psyche
Range: 10m Components: E

You change, add or remove a single property of an object for as long as this power is cast, For properties such as spread, the effect is the most minimal dice chosen, recasting the effect increases the dice for spread.

You may only apply an amount of modifications to an object equal to your character level.

Cantrip – You receive a +1 bonus to any roll for a weapon property (e.g. Spread, Automatic), this number cannot go over the maximum limit of the dice.

Imbuement Effects
Target – The target receives the effects of the power