Home > Rulebook > Powers > Nanomancy > Greater Modify
You alter multiple properties of an item or creature

Prerequisites: Modify, +10% Psyche, Level 5
TP Cost: 2 MP Cost: 50 per minute
Descriptors: Physical, Utility Casting: Psyche
Range: 10m Components: E

You change, add or remove up to three properties of an object or creature for as long as this power is cast, For properties such as spread, the effect is the most minimal dice chosen, recasting the effect increases the dice for spread.

Cantrip – You receive a +2 bonus to any roll for a weapon property (e.g. Spread, Automatic), this number cannot go over the maximum limit of the dice.

Imbuement Effects
Target – The target receives the effects of the power