Home > Rulebook > Powers > Nanomancy > EMP Blast
You cause your targets items to fizzle, deactivating them before their very eyes

TP Cost: 2 MP Cost: 50 per round
Descriptors: Energy Casting: Psyche
Range: 100m Components: S, E

You shoot a blast of energy, choose 3 targets, all of their electronic equipment that is equipped stops working for as long as this power is cast.

Cantrip – You gain +1 extra charge from all Magitech items.

Imbuement Effects
Weapon – The weapon’s attack has the effect of the power.
Armour – The wearer cannot be targeted or detected by electronic equipment
Target – The target receives the effects of the power.