Inebriate
Home > Rulebook > Powers > Hex > Inebriate
You can thin the blood of your target at range.
Prerequisites: Stupor, +10% Senses, Level 4
TP Cost: 2 MP Cost: 50 per round
Descriptors: Mental, Nerfer Casting: Senses
Range: 10m Components: V, S, M (a bottle of moonshine)
You target a creature, they must take a Metabolism action (DC caster’s Senses modifier), if they fail, the target is drunk.
Cantrip – You receive a +20% bonus against all effects related to being drunk
Imbuement Effect
Target – The target receives the effects of the power