Home > Rulebook > Powers > Hex > Amnesia
You completely wipe out the memory of a single target.

Prerequisites: Forget, +15% Intellect, Level 12
TP Cost: 1 MP Cost: 100
Descriptors: Mental, Nerfer Casting: Intellect
Range: Touch Components: S, E

You touch a target, they forget most moments in their life up to that point. (except a few, up to GM’s discretion). Their memory can only be brought back by dispelling this power, this power is considered a curse for the purposes of other powers.

Cantrip – You gain a +30% bonus to resisting all fear effects caused by creatures you cannot see.

Imbuement Effect
Target – The target receives the effects of the power