Home > Rulebook > Powers > Destruction > Melt
You melt an object with great power.

Prerequisites: Acid, +10% Psyche, Level 5
TP Cost: 0.5 MP Cost: 50
Descriptors: Energy, Nature Casting: Psyche
Range: Touch, 5m radius Components: E

You touch a target and melt a 5m radius or a person, all objects in the effects range are melted if they have a hardness less then 10. The person must take a Resistance action (DC caster’s Psyche modifier) on fail, they take 300 (d2%) Acid Damage. If they would fall to 0 HP with this ability, they instead immediately die instead of going to death’s door.

Cantrip – You can corrode metal on touch, giving it a rusting effect, you may also clean objects perfectly upon touch.

Imbuement Effect
Weapon – The weapon deals +20% of its damage as Acid damage
Armour – The wearer gains +20% damage reduction to Acid damage
Target – The target receives the effects of the power