Home > Rulebook > Powers > Destruction > Greater Bleed
Your energy causes multiple target to bleed heavily

Prerequisites: Bleed, +10% Nerve, Level 6
TP Cost: 0.5 MP Cost: 50
Descriptors: Physical, Stacking Casting: Nerve
Range: 100m, 5m radius Components: E

All targets in a 5m radius from where this ability is targeted take 50 Slashing damage per time point used to move or attack. This power is immediately dispelled if the target heals.

Cantrip – You can invoke bleeding from a target’s mouth and nose upon touch. This bleeding does no damage.

Imbuement Effect
Weapon – The weapon deals 20% of its damage per round until the target heals.
Armour – The wearer gains a +50% bonus to all actions made to resist against bleed
Target – The target receives the effects of the power.