Home > Rulebook > Powers > Destruction > Flare
You shoot a small ball of fire.

TP Cost: 0.5 MP Cost: 25
Descriptors: Energy, Elemental Casting: Nerve
Range: 100m Components: E

Shoot a small flame, igniting anything it touches, dealing 100 (d2%) fire damage on hit. Targets are ignited and take 10 fire damage per round they are ignited, the flames are non-magical and go out within 3 rounds unless the caster recasts this ability.

Cantrip – You create a small burst of flame that you can use to perform tricks, such as igniting a cigar.

Imbuement Effect
Weapon – The weapon deals +10% of its damage as Fire
Armour – The wearer gains +10% Damage Reduction to Fire
Target – The target receives the effects of the power