Home > Rulebook > Powers > Conjuration > Link
You interlink your fate with your target and come out better.

Prerequisites: Tether, +10% Psyche, Level 4
TP Cost: 1 MP Cost: 50
Descriptors: Mental Casting: Psyche
Range: 5m Components: V, S

You create a link between you and a creature or item. You take 25% damage from all sources, the item or creature takes the other 75% damage, in turn, all damage the linked creature or item takes is reduced to 25%, while you receive the other 75%. You have a telepathic bond with this creature and may speak to it at will. Creatures can take a Resistance action to remove the link (DC Caster’s Psyche Modifier). On success, this power is dispelled.

If the linked creature or item would be dead or broken respectively due to the damage, you take the remainder of the damage.

Cantrip – You gain the ability to automatically see if a person knows another and their relationship upon mention of their name to that person.

Imbuement Effect
Target – The target receives the effects of the power