Home > Rulebook > Powers > Conjuration > Improved Capture
The creatures you capture are inherently stronger and are your friends

Prerequisites: Capture, +10% Psyche, Level 6
TP Cost: 1 MP Cost: 75
Descriptors: Utility Casting: Psyche
Range: 50m Components: E

You attempt to capture an unconscious creature or it’s soul. The creature takes a Composure Action (DC Caster’s Nerve Modifier), on fail, the creature or it’s soul is transported into a pocket dimension and are rendered into stasis. The caster may summon this creature whenever they would like to for no TP cost, it acts as if it were affected by the Summon power.

All ability scores, and HP, MP and SP of the creature increase by +25%. The creature is friendly towards you and will attempt to assist you in any circumstance.

Cantrip – You gain a +20% bonus to capturing creatures using nets, rope, etc.

Imbuement Effects
Target – The target receives the effects of the power