Complete Control
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You have complete control over summons.
Prerequisites: Greater Control, +15% Intellect, Level 12
TP Cost: 1 MP Cost: 100
Descriptors: Mental Casting: Intellect
Range: 5m Components: N/A
You take control of a creature completely using your mind. If the creature was summoned by you, the creature cannot take an action to stop you, however, if it was summoned by someone else, the creature must take a Rationale action (DC caster’s Intellect Modifier). On success, the creature resists the command.
The creature may perform any task that you command it to.
Cantrip – You gain a +30% bonus when operating complex devices.
Imbuement Effect
Weapon – The wielder treats the weapon as if it were summoned, it can now follow the commands of the wielder and can move at 6m/TP
Armour – The wearer treats the weapon as if it were summoned, it can now follow the commands of the wearer and can move at 6m/TP
Target – The target receives the effects of the power