Home > Rulebook > Powers > Chimerism > Change Race
You change your targets race, changing their genome.

Prerequisites: Shape, +15% Vitality, Level 8
TP Cost: 2 MP Cost: 100 per hour
Descriptors: Utility Casting: Vitality
Range: 10m Components: V, S

You change the race of the target, this functions as a curse and can be removed like one. You may change the race of the target to another race entirely. They gain every health, modifier and trait of their race, and lose any modifiers that their current race has given them

Cantrip – You gain a +30% bonus to hit using any unarmed styles

Imbuement Effects
Target – Target gains the effects of this power.