Home > Rulebook > Powers > Chimerism > Aspect
You change an aspect of your target

TP Cost: 2 MP Cost: 50 per minute
Descriptors: Utility Casting: Vitality
Range: 10m Components: V, S

You alter an aspect of your target. Choose one racial trait that the target has, you may replace it with a racial trait of the same category from any other race for as long as this power is active.

Cantrip – You gain a +10% bonus to hit using any unarmed styles

Imbuement Effects
Target – Target gains the effects of this power.