Home > Rulebook > Perks > Perfect Body > Focus
Channelling your energy, you learn to focus on what is important

TP Cost: 0 SP Cost: 50 per round
Descriptors: Enhancer Casting: Psyche
Range: Self Components: F

You enter a state of complete Focus. Your damage dice are always rolled at maximum. All MP and SP costs are halved except for the cost of this ability. When activating this ability (or if it’s active, at the start of the round), you must choose between taking Move actions or Attack actions.

If you are hit while using this ability, the damage you receive is doubled (x2). You must take a Composure action (DC equal to attacker’s weapon modifier), on fail, this ability is dispelled and cannot be used for 1 minute. The halved ability costs do not stack with any other abilities.

Cantrip – When not moving, you receive a +10% bonus to all Aim actions.