Critical Strike
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You have learned to hit in critical points where it would matter more.
Prerequisites: Diamond Tipped, +15% Nerve, Level 12
TP Cost: 0 SP Cost: 100
Descriptors: Enhancer Casting: Nerve
Range: Self Components: S
If your next attack hits, it automatically becomes a critical hit, and the critical multiplier of the attack is increased by x2 (a x2 crit becomes a x4, x4 becomes x6, and so on.)
The target is unaffected by this ability if they are immune to critical hits.
Cantrip – Weapons you take care of receive a further +30% bonus to hit and damage on their first attack.