Home > Rulebook > Perks > Doctor > Medical Assistance
You are quite adept when it comes to the medical fields

Prerequisites: First-Aid, +10% Intellect, Level 5
TP Cost: 1 SP Cost: 75
Descriptors: Utility Casting: Intellect
Range: Touch Components: S

You perform some simple first aid abilities on the target. You start with 10 points per level, and using the table below, you may perform various abilities or effects based on it

Table: Medical Assistance    
Name Point Cost Effect
Heal 5 You heal a target for 20 HP for an amount of rounds equal to your level.
Restore SP 5 You restore 20 SP to a target for an amount of rounds equal to your level.
Restore MP 5 You restore 20 SP to a target for an amount of rounds equal to your level.
Remove Condition 10 You remove 1 condition from the target
Stabilise 10 You stabilise the target
Restore Wounds 10 You restore 1 wounds from the target.
Create Kit 5 You create a kit that performs all of the effects that you have chosen with this ability, this kit costs 1 TP to use.
Apply Condition 10 You apply one condition of your choice to the target, they must take a Composure action (DC Caster’s Intellect Modifier), on fail, they gain the condition.
Apply Effect 15 You apply 1 effect of a perk or power that you know onto the target.
Buff Ability 10 You grant a +5% bonus to the target’s next action.

Cantrip – You gain a +20% bonus to all Stabilise actions