Home > Rulebook > Perks > Dirty Tricks > Feint
You’ve learnt to trick your opponents with your strikes.

TP Cost: 0 SP Cost: 25
Descriptors: Generic, Mental Casting: Nerve
Range: Self Components: S

Benefit – You do not become exposed by feinting.

Normal – You can choose to roll a Deception action to trick the enemy with your strike, if they fail against this action, they cannot dodge or block your next attack, but you become exposed**.

Cantrip – You gain a +10% bonus against Feints