Home > Rulebook > Perks > Defender > Armour Tempering
You temper your armour to become more resilient to weaker blows.

Prerequisites: Reinforced Movement, +15% Fortitude, Level 8
TP Cost: 1 SP Cost: 10%, 50 per round
Descriptors: Defence, Utility Casting: Fortitude
Range: Self Components: F

You temper your armour, converting your armour to passive DT. For each +10% DR that you have, you gain +25 DT. You do not need to block to use this DT.

Cantrip – Your Maximum Dodge Bonus for all armours is increased by +30%