Wallop
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You’re better at keeping opponents occupied
TP Cost: 1 SP Cost: 10%, 10 every round after
Descriptors: Physical, Generic Casting: Muscle
Range: Melee Components: S
Benefit – You are no longer exposed when walloping a target. Normal – You attack a target, choosing to occupy them with a threat of physical violence, stopping them from attacking others, the target must take a Composure Action (DC equal to weapon’s modifier), on fail, all actions that they perform instead affect you. All actions that they perform within your range provoke exposure. This action provokes exposure every round it is active.
Cantrip – You receive a +10% bonus to resisting Wallops.