After Image
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You strike with such a fast and confusing trajectory that your opponent cannot track your hit
Prerequisites: Confusing Strike, +15% Muscle, Level 6
TP Cost: 0 SP Cost: 75
Descriptors: Physical Casting: Muscle
Range: Weapon Components: S
You perform a special strike, affecting the opponents senses, on a successful hit, your target must take a Rationale action (DC equal to weapon’s modifier), on fail, they are confused for 1 minute. If they were to succeed, they instead become confused for the rest of the round.
Cantrip – When damaging dazed or confused targets, you deal +30% more damage.