Sea Creatures Curse
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DC Action: Confidence (DC 50%) Administration: Reading the Necronomicon
Increase Method: Inflicting confusion.
The Sea Creatures curse is a strange and rare one, some say it originates from the mind of a mad wizard in his writings to create an enchanted text that curses those who read it. Causing the bodies of those to disfigure and morph into abominations incomprehensible to the mind of mankind. Those affected by the Sea Creatures curse lose who they are in replacement for heightened understanding of multiversal knowledge.
To rank up the Sea Creatures curse, you must inflict confused on a target 20 x your current rank.
Special -
Rank 1 – Sea Legs
Benefits
Sea Creatures Riddles – On a successful Social Action, you may choose to inflict the confused debuff on a target for 1d4 rounds.
Downsides
Webbed Feet – Your movement is slowed by 1m.
Rank 2 – Pollywog
Benefits
Sea Creatures Riddles – On a successful Social Action, you may choose to inflict the confused debuff on a target for 1d4 rounds.
Natural Swimmer – You swim at 3m/TP, this movement is added onto your TP amount.
Downsides
Webbed Feet – Your movement is slowed by 2m.
Sea Creature Blindness – You become dazed for 1 minute in bright light.
Rank 3 – Half Sea Creature
Benefits
Sea Creatures Riddles – On a successful Social Action, you may choose to inflict the confused debuff on a target for 1d4 rounds.
Natural Swimmer – You swim at 5m/TP, this movement is added onto your TP amount while underwater.
Extended Breathing – You breathe underwater for x4 the amount of time that you normally would.
Downsides
Webbed Feet – Your movement is slowed by 3m on land.
Sea Creature Blindness – You become dazed for 1 minute in bright light.
Rank 4 – Lesser Sea Creature
Benefits
Sea Creatures Riddles – On a successful Social Action, you may choose to inflict the confused debuff on a target for 1d4 rounds.
Natural Swimmer – You swim at 5m/TP, this movement is added onto your TP amount while underwater.
Extended Breathing – You breathe underwater for x4 the amount of time that you normally would.
Psionic Efficiency – You receive a +20% Bonus to your powers when using all powers under the psionics tree.
Downsides
Webbed Feet – Your movement is slowed by 3m on land.
Sea Creature Blindness – You become dazed for 1 minute in bright light.
Land Dryness – Your skin requires moisture, you must keep your body moist with 1m3 of water every 8 hours, or you will become nauseated, this effect goes away when you become moist again.
Rank 5 – Sea Creature
Benefits
Fish-like Scales – Your body develops a thin sheen of scales, which grants a +20% Damage Reduction, you are unhindered by water.
Sea Creatures Riddles – On a successful Social Action, you may choose to inflict the confused debuff on a target for 1d4 rounds.
Natural Swimmer – You swim at 5m/TP, this movement is added onto your TP amount while underwater.
Extended Breathing – You breathe underwater for x4 the amount of time that you normally would.
Psionic Efficiency – You receive a +20% Bonus to your powers when using all powers under the psionics tree.
Downsides
Webbed Feet – Your movement is slowed by 3m on land.
Sea Creature Blindness – You become dazed for 1 minute in bright light.
Land Dryness – Your skin requires moisture, you must keep your body moist with 1m3 of water every 8 hours, or you will become nauseated, this effect goes away when you become moist again.
Rank 6 – Greater Sea Creature
Benefits
Fish-like Scales – Your body develops a thin sheen of scales, which grants a +20% Damage Reduction, you are unhindered by water.
Sea Creatures Riddles – On a successful Social Action, you may choose to inflict the confused debuff on a target for 1d4 rounds.
Natural Swimmer – You swim at 5m/TP, this movement is added onto your TP amount while underwater.
Extended Breathing – You breathe underwater for x4 the amount of time that you normally would.
Psionic Efficiency – You receive a +20% Bonus to your powers when using all powers under the psionics tree.
Sea Creature Abilities – You gain Telepathy, Greater Ward and Snare as powers.
Downsides
Webbed Feet – Your movement is slowed by 3m on land.
Sea Creature Blindness – You become dazed for 1 minute in bright light.
Land Dryness – Your skin requires moisture, you must keep your body moist with 1m3 of water every 8 hours, or you will become nauseated, this effect goes away when you become moist again.
Rank 7 – Alpha Sea Creature
Benefits
Fish-like Scales – Your body develops a thin sheen of scales, which grants a +20% Damage Reduction, you are unhindered by water.
Sea Creatures Riddles – On a successful Social Action, you may choose to inflict the confused debuff on a target for 1d4 rounds.
Natural Swimmer – You swim at 5m/TP, this movement is added onto your TP amount while underwater.
Extended Breathing – You breathe underwater for x4 the amount of time that you normally would.
Psionic Efficiency – You receive a +20% Bonus to your powers when using all powers under the psionics tree.
Sea Creature Abilities – You gain Telepathy, Greater Ward and Snare as powers.
Tentacles – You grow 4 tentacles out of your body, these tentacles deal 100 (1d2%) bludgeoning damage and are considered unarmed weapons. You may use them to hold on to objects.
Downsides
Webbed Feet – Your movement is slowed by 3m on land.
Sea Creature Blindness – You become dazed for 1 minute in bright light.
Land Dryness – Your skin requires moisture, you must keep your body moist with 1m3 of water every 8 hours, or you will become nauseated, this effect goes away when you become moist again.
Rank 8 – Deep Sea Creature
Benefits
Fish-like Scales – Your body develops a thin sheen of scales, which grants a +20% Damage Reduction, you are unhindered by water.
Sea Creatures Riddles – On a successful Social Action, you may choose to inflict the confused debuff on a target for 1d4 rounds.
Natural Swimmer – You swim at 5m/TP, this movement is added onto your TP amount while underwater or in the vacuum of space.
Deep Sea Breathing – You do not need to breathe
Psionic Efficiency – You receive a +20% Bonus to your powers when using all powers under the psionics tree.
Sea Creature Abilities – You gain Telepathy, Greater Ward and Snare as powers.
Tentacles – You grow 4 tentacles out of your body, these tentacles deal 100 (1d2%) bludgeoning damage and are considered unarmed weapons. You may use them to hold on to objects.
Deep Sea – You are immune to pressure changes and use your swim speed through vacuums. You may communicate to all animals and creatures at all times through telepathy.
Downsides
Webbed Feet – Your movement is slowed by 3m on land.
Sea Creature Blindness – You become dazed for 1 minute in bright light.
Land Dryness – Your skin requires moisture, you must keep your body moist with 1m3 of water every 12 hours, or you will become nauseated, this effect goes away when you become moist again.
Rank 9 – Leviathan
Benefits
Fish-like Scales – Your body develops a thin sheen of scales, which grants a +20% Damage Reduction, you are unhindered by water.
Sea Creatures Riddles – On a successful Social Action, you may choose to inflict the confused debuff on a target for 1d4 rounds.
Natural Swimmer – You swim at 5m/TP, this movement is added onto your TP amount while underwater or in the vacuum of space.
Deep Sea Breathing – You do not need to breathe
Psionic Efficiency – You receive a +20% Bonus to your powers when using all powers under the psionics tree.
Sea Creature Abilities – You gain Telepathy, Greater Ward and Snare as powers.
Tentacles – You grow 6 tentacles out of your body, these tentacles deal 100 (1d2%) bludgeoning damage and are considered unarmed weapons. You may use them to hold on to objects.
Deep Sea – You are immune to pressure changes and use your swim speed through vacuums. You may communicate to all animals and creatures at all times through telepathy.
Leviathan – All creatures within a 10m radius must take a Composure action (DC Social Modifier + Level), if they fail, they are frightened, otherwise, they are shaken.
Downsides
Webbed Feet – Your movement is slowed by 3m on land.
Sea Creature Blindness – You become dazed for 1 minute in bright light.
Land Dryness – Your skin requires moisture, you must keep your body moist with 1m3 of water every 24 hours, or you will become nauseated, this effect goes away when you become moist again.
Rank 10 – Elder Being
Benefits
Fish-like Scales – Your body develops a thin sheen of scales, which grants a +20% Damage Reduction, you are unhindered by water.
Sea Creatures Riddles – On a successful Social Action, you may choose to inflict the confused debuff on a target for 1d4 rounds.
Natural Swimmer – You swim at 5m/TP, this movement is added onto your TP amount while underwater or in the vacuum of space.
Deep Sea Breathing – You do not need to breathe
Psionic Efficiency – You receive a +20% Bonus to your powers when using all powers under the psionics tree.
Sea Creature Abilities – You gain Telepathy, Greater Ward and Snare as powers.
Tentacles – You grow 8 tentacles out of your body, these tentacles deal 100 (1d2%) bludgeoning damage and are considered unarmed weapons. You may use them to hold on to objects.
Deep Sea – You are immune to pressure changes and use your swim speed through vacuums. You may communicate to all animals and creatures at all times through telepathy.
Leviathan – All creatures within a 10m radius must take a Composure action (DC Social Modifier + Level), if they fail, they are frightened, otherwise, they are shaken.
Elder God – You are affected by alter self at all times, if you are spotted in your true form, the target must take a Morale Action (DC 90%) or they get one rank of madness and one disorder. If you are killed, you are resurrected within 1d4 months.
Downsides
Webbed Feet – Your movement is slowed by 3m on land.
Sea Creature Blindness – You become dazed for 1 minute in bright light.
Land Dryness – Your skin requires moisture, you must keep your body moist with 1m3 of water every 24 hours, or you will become nauseated, this effect goes away when you become moist again.