Angelic Curse
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DC Action: Composure (DC 50%) Administration: Signing a contract with a Good Outsider
Increase Method: Kind actions
The curse of angels is one where one gives up their free will for powers to use in the name of good. The Angelic Curse, while typically given high praise, is one of restraint, restriction and following in good faith. The Angelic Curse is one that irradiates an energy that requires complete and utter faith and focus. The curse reflects this focus and rewards the commitment in doing so, granting those powers beyond comprehension.
To increase your rank in your Angelic Curse, you must commit 10 x Your current Angelic Curse Rank acts of kindness (the acts being up to GM’s discretion), to rank up.
Special -
Rank 1 – Pure Soul
Benefits
Aura Sense – You can sense the aura of all Angelic creatures and can detect the aura’s of others.
Angelic Restraint – You no longer need to eat or drink.
Downsides
Angelic Consequences – You are famished and tired. You can not get rid of this effect.
Angel Weakness – You take double damage from all unholy attacks or damage.
Rank 2 – Cherub
Benefits
Aura Sense – You can sense the aura of all Angelic creatures and can detect the aura’s of others.
Angelic Restraint – You no longer need to eat or drink.
Angelic Endurance – You regenerate 100 MP and SP per round.
Downsides
Angelic Consequences – You are famished and tired. You can not get rid of this effect.
Angel Weakness – You take double damage from all unholy attacks or damage.
Judgement – All homing attacks target you instead.
Rank 3 – Half Angel
Benefits
Aura Sense – You can sense the aura of all Angelic creatures and can detect the aura’s of others.
Angelic Restraint – You no longer need to eat or drink.
Angelic Endurance – You regenerate 100 MP and SP per round.
One-Winged – You gain a single, pure white wing. You cannot fly yet, but gain the ability of feather fall constantly unless your wing is attacked.
Downsides
Angelic Consequences – You are famished and tired. You can not get rid of this effect.
Angel Weakness – You take double damage from all unholy attacks or damage.
Judgement – All homing attacks target you instead.
Rank 4 – Lesser Angel
Benefits
Aura Sense – You can sense the aura of all Angelic creatures and can detect the aura’s of others.
Angelic Restraint – You no longer need to eat or drink.
Angelic Endurance – You regenerate 100 MP and SP per round.
Wings – You gain a pair of Wings and have a flight speed of 2m/TP. You receive the effects of Feather Fall at all times.
Angelic Power – You gain Alter Self and Prestidigitation as a power. You may cast these abilities at no MP cost.
Downsides
Angelic Consequences – You are famished and tired. You can not get rid of this effect.
Angel Weakness – You take double damage from all unholy attacks or damage.
Judgement – All homing attacks target you instead.
Rank 5 – Angel
Benefits
Aura Sense – You can sense the aura of all Angelic creatures and can detect the aura’s of others.
Angelic Restraint – You no longer need to eat, drink or sleep.
Angelic Endurance – You regenerate 100 MP and SP per round.
Wings – You gain a pair of Wings and have a flight speed of 2m/TP. You receive the effects of Feather Fall at all times.
Angelic Power – You gain Alter Self and Prestidigitation as a power. You may cast these abilities at no MP cost.
Halo – You manifest a Halo, which grants you 100 HP per round, if this is targeted, it immediately is destroyed, and regenerates in 1 minute.
Downsides
Angelic Consequences – You are famished and tired. You can not get rid of this effect.
Angel Weakness – You take double damage from all unholy attacks or damage.
Judgement – All homing attacks target you instead.
Rank 6 – Pure Blood Angel
Benefits
Aura Sense – You can sense the aura of all Angelic creatures and can detect the aura’s of others.
Angelic Restraint – You no longer need to eat, drink or sleep.
Angelic Endurance – You regenerate 100 MP and SP per round.
Wings – You gain a pair of Wings and have a flight speed of 2m/TP. You receive the effects of Feather Fall at all times.
Angelic Power – You gain Alter Self and Prestidigitation as a power. You may cast these abilities at no MP cost.
Halo – You manifest a Halo, which grants you 100 HP per round, if this is targeted, it immediately is destroyed, and regenerates in 1 minute. Your halo regenerates 25 HP to all friendly creatures within 3m of you.
Angelic Blood – Your blood can be used as a source of food, 1L being enough to subsist for a day. You take 20% of your HP away when this method is used.
Downsides
Angel Weakness – You take double damage from all unholy attacks or damage.
Judgement – All homing attacks target you instead.
Rank 7 – Greater Angel
Benefits
Aura Sense – You can sense the aura of all Angelic creatures and can detect the aura’s of others.
Angelic Restraint – You no longer need to eat, drink or sleep.
Angelic Endurance – You regenerate 100 MP and SP per round.
Wings – You gain a pair of Wings and have a flight speed of 4m/TP. You receive the effects of Feather Fall at all times.
Angelic Power – You gain Alter Self and Prestidigitation as a power. You may cast these abilities at no MP cost.
Halo – You manifest a Halo, which grants you 100 HP per round, if this is targeted, it immediately is destroyed, and regenerates in 1 minute. Your halo regenerates 25 HP to all friendly creatures within 3m of you.
Angelic Blood – Your blood can be used as a source of food, 1L being enough to subsist for a day. You take 20% of your HP away when this method is used.
Angelic Sight – You see the true forms of all targets within 3m of you, including if they are invisible or not. You can see creatures in other planes such as the Ethereal plane.
Downsides
Angel Weakness – You take double damage from all unholy attacks or damage.
Judgement – All homing attacks target you instead.
Rank 8 – Astranar
Benefits
Aura Sense – You can sense the aura of all Angelic creatures and can detect the aura’s of others.
Angelic Restraint – You no longer need to eat, drink, breathe or sleep.
Angelic Endurance – You regenerate 100 MP and SP per round.
Wings – You gain 2 pairs of Wings and have a flight speed of 6m/TP. You receive the effects of Feather Fall at all times.
Angelic Power – You gain Alter Self and Prestidigitation as a power. You may cast these abilities at no MP cost.
Halo – You manifest a Halo, which grants you 100 HP per round, if this is targeted, it immediately is destroyed, and regenerates in 1 minute. Your halo regenerates 25 HP to all friendly creatures within 3m of you.
Angelic Blood – Your blood can be used as a source of food, 1L being enough to subsist for a day. You take 20% of your HP away when this method is used.
Angelic Sight – You see the true forms of all targets within 3m of you, including if they are invisible or not. You can see creatures in other planes such as the Ethereal plane.
Resilience – You gain Dreadnaught as an ability, and can remain conscious while at death’s door.
Downsides
Angel Weakness – You take double damage from all unholy attacks or damage.
Judgement – All homing attacks target you instead.
Rank 9 – Planetar
Benefits
Aura Sense – You can sense the aura of all Angelic creatures and can detect the aura’s of others.
Angelic Restraint – You no longer need to eat, drink, breathe or sleep.
Angelic Endurance – You regenerate 100 MP and SP per round.
Wings – You gain 3 pairs of Wings and have a flight speed of 8m/TP. You receive the effects of Feather Fall at all times.
Angelic Power – You gain Alter Self and Prestidigitation as a power. You may cast these abilities at no MP cost.
Halo – You manifest a Halo, which grants you 100 HP per round, if this is targeted, it immediately is destroyed, and regenerates in 1 minute. Your halo regenerates 50 HP to all friendly creatures within 3m of you.
Angelic Blood – Your blood can be used as a source of food, 1L being enough to subsist for a day. You take 20% of your HP away when this method is used.
Angelic Sight – You see the true forms of all targets within 3m of you, including if they are invisible or not. You can see creatures in other planes such as the Ethereal plane.
Resilience – You gain Dreadnaught as an ability, and can remain conscious while at death’s door.
Planetar Travel – You may travel through to other planets immediately, creating a large light of beam when doing so that people can see from up to 100km distances away, and all creatures in the system you’re located in can see when you’ve travelled using this method.
Downsides
Angel Weakness – You take double damage from all unholy attacks or damage.
Judgement – All homing attacks target you instead.
Rank 10 – Solar
Benefits
Solar – All creatures immediately are panicked upon seeing your true form, including other Angels. No creatures can resist this.
Aura Sense – You can sense the aura of all Angelic creatures and can detect the aura’s of others.
Angelic Restraint – You no longer need to eat, drink, breathe or sleep.
Angelic Endurance – You regenerate 100 MP and SP per round.
Wings – You gain 4 pairs of Wings and have a flight speed of 10m/TP. You receive the effects of Feather Fall at all times.
Angelic Power – You gain Alter Self and Prestidigitation as a power. You may cast these abilities at no MP cost.
Halo – You manifest a Halo, which grants you 200 HP per round, if this is targeted, it immediately is destroyed, and regenerates in 1 minute. Your halo regenerates 75 HP to all friendly creatures within 3m of you.
Angelic Blood – Your blood can be used as a source of food, 1L being enough to subsist for a day. You take 20% of your HP away when this method is used.
Angelic Sight – You see the true forms of all targets within 3m of you, including if they are invisible or not. You can see creatures in other planes such as the Ethereal plane.
Resilience – You gain Dreadnaught as an ability, and can remain conscious while at death’s door.
Planetar Travel – You may travel through to other planets immediately, creating a large light of beam when doing so that people can see from up to 100km distances away, and all creatures in the system you’re located in can see when you’ve travelled using this method.
Downsides
Angel Weakness – You take double damage from all unholy attacks or damage.
Judgement – All homing attacks target you instead.