Vitality
 Home > Rulebook > Feats > Vitality 
See below for a table of Vitality feats!
Vitality Table
| Name | Prerequisites | Description | 
|---|---|---|
| Toughness | – | You can withstand more attacks then the average Joe. | 
| *Iron Skin | Toughness, +10% Vitality, Level 8 | You’re more resilient to most attacks | 
| **Life Giver | Iron Skin, +15% Vitality, Level 16 | You’re filled with life and are unable to be hindered | 
| Metabolism | – | You absorb more nutrients out of food and water | 
| *Improved Metabolism | Metabolism, +10% Vitality, Level 8 | Your body is great with storing its nutrients | 
| **Superior Metabolism | Improved Metabolism, +15% Vitality, Level 16 | Your body is superior at keeping you nourished | 
| Sleeplessness | – | You require less sleep then others | 
| *Night Owl | Sleeplessness, +10% Vitality, Level 8 | You’re used to staying up at graveyard hours | 
| **Insomniac | Night Owl, +15% Vitality, Level 16 | You need little to no sleep to function | 
| Efficiacy | – | You’re more susceptible to the good effects of things. | 
| *Good Times | Efficiacy, +10% Vitality, Level 8 | You’re used to having good times with chems | 
| **Chemical Enthusiast | Good Times, +15% Vitality, Level 16 | Chemicals are something you take daily | 
| Endure | – | You can endure harsher environments more normally then others | 
| *Survival Expert | Endure, +10% Vitality, Level 8 | You’re able to survive in the harshest of conditions | 
| **Sole Survivor | Survival Expert, +15% Vitality, Level 16 | You’ve survived so much that you’re usually the only one that comes out alive. | 
| Heal | – | You can understand the problems of others and yourself much easily. | 
| *Field Medic | Heal, +10% Vitality, Level 8 | You’re trained in medical procedures | 
| **Renowned Doctor | Field Medic, +15% Vitality, Level 16 | You’re renowned for your healing works | 
| Hard To Kill | – | You’re harder to kill then most | 
| *Undying | Hard to Kill, +10% Vitality, Level 8 | You prevail even in death | 
| **Immortal | Undying, +15% Vitality, Level 16 | You are unkillable | 
| Revenant | – | Your body gradually restores its health when not fighting. | 
| *Rejuvenation | Revenant, +10% Vitality, Level 8 | Your body naturally repairs itself | 
| **Regeneration | Rejuvenation, +15% Vitality, Level 16 | You regenerate large amounts of health when you’re safe. | 
| Drunk | – | You’re good at processing alcohol | 
| *Heavy Drinker | Drunk, +10% Vitality, Level 8 | Your body detoxifies all harmful toxins | 
| **Brewmaster | Heavy Drinker, +15% Vitality, Level 16 | You’re very used to alcohol and various poisons in your body. | 
 * - indicates tier 2 feats 
 ** - indicates tier 3 feats