Emplacements
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Emplacements are weapons that can be constructed. All emplacements are treated as Mecha weapons for the purpose of damaging a Mecha. They do not have any ammunition requirements, as their TP cost is directly related to their time required to reload. If removed from their emplacement, they can be fired for one additional round before becoming depleted.
Emplacements can be moved by 1m for every 2 TP spent.
Table: Emplacements | ||||||
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Name | Damage | Critical | Range | Properties | Weight | Cost |
Ballistae | 10,000 (d4%) Piercing Damage | x2 | 1km | 100kg | C$1.8 | |
Gauss Launcher | 50,000 (d10%) Piercing Damage | x2 | 2km | 8t | C$60 | |
Cannon | 20,000 (d4%) Explosive Damage | x2 | 1km | 4t | C$3 | |
Catapult | 20,000 (d10%) Bludgeoning Damage | x2 | 600m, 3m radius | Mobile | 3.2t | C$1.6 |
Trebuchet | 2,500 (d2%) Bludgeoning Damage | x2 | 1km | Spread (d20) | 3.4t | C$2.5 |
Whizzbanger | 10,000 (d2%) Piercing Damage | x3 | 800m | 2t | C$1.8 | |
Sentry Gun | 50 Piercing Damage | x2 | 100m | Automatic (d6) | 70kg | C$3 |
Anti-Aircraft Gun | 10,000 (d4%) Explosive Damage | x2 | 2km | 10t | C$8 | |
Machine Turret | 150 Piercing Damage | x2 | 600m | Automatic (d8) | 6t | C$6 |
Gatling Turret | 100 Piercing Damage | x2 | 400m | Automatic (d20) | 6t | C$12 |
Heavy Turret | 10,000 (d2%) Piercing Damage | x2 | 1km | 8t | C$10 | |
Laser Turret | 10,000 (d10%) Plasma Damage | x4 | 2km | 12t | C$30 | |
Cluster Missile Turret | 1,000 (d4%) Explosive Damage | x2 | 1km, 3m radius | Spread (d10) | 20t | C$90 |
Missile Turret | 20,000 (d10%) Explosive Damage | x2 | 1km, 3m radius | 16t | C$70 | |
Armour Piercing Turret | 10,000 (d4%) Piercing Damage | x3 | 600m | Special | 19t | C$35 |
Mortar | 3,000 (d2%) Explosive Damage | x4 | 2km | Special | 30kg | C$1.2 |
Ballistae
Archaic, Emplacement
Crafting Recipe:
Damage: 10,000 (d4%) Piercing Critical: x2 Range: 1km
TP Cost: 3 Size: Large Properties: –
Weight: 100kg Cost: C$1.8
The Ballistae is a formidable emplacement that fires a large bolt, usually weighing up to about 35kg. It’s use started out in the Roman Empire before being adopted as one of the main tools to use in sieges for it’s sheer power and force to crush into walls and destroy armies. This weapon stands the test of time and is still used extensively in the modern day.
Gauss Launcher
Gauss, Emplacement
Crafting Recipe: –
Damage: 50,000 (d10%) Piercing Critical: x2 Range: 2km
TP Cost: 4 Size: Large Properties: –
Weight: 8t Cost: C$60
A complex designed to launch a small magnet through the use of magnetism and physics principles. Appears highly identical to that of the Gauss Cannon, just scaled up in it’s size. Commonly used to shred and devastate towns.
Cannon
Black Powder, Emplacement
Crafting Recipe: –
Damage: 20,000 (d4%) Explosive Critical: x2 Range: 1km
TP Cost: 2 Size: Large Properties: –
Weight: 4t Cost: C$3
This hulking piece of the past launches a giant metal ball, used commonly to destroy ships, castle walls, and in very peculiar instances, as an instrument. Using a fuse that leads to a load of gunpowder, it is used to commit both siege, robberies, and defend walls of large cities in large scale battles.
Catapult
Launcher, Emplacement
Crafting Recipe: –
Damage: 20,000 (d10%) Bludgeoning Critical: x2 Range: 600m, 3m radius
TP Cost: 3 Size: Huge Properties: Mobile
Weight: 3.2t Cost: C$1.6
This tension-based device is designed to launch large and bulky objects over very long distances through a sling-shot like design. Featuring a long arm connected to a spring using a rope, it uses the sudden release of tension to launch projectiles weighing up to 35kg. Catapults have seen large use in sieges for their destructive potential.
Trebuchet
Thrower, Emplacement
Crafting Recipe: –
Damage: 2,500 (d2%) Bludgeoning Critical: x2 Range: 1km
TP Cost: 3 Size: Huge Properties: Spread (d20)
Weight: 3.4t Cost: C$2.5
Similar to that of a catapult, this tall device instead launches a large projectile using a counterweight mechanism, with a long throwing beam to disrupt the center of mass, creating a tension mechanism that launches projectiles much farther and harder then that of a catapult. Traditionally, these devices have went by the same name, the term used here is to distinguish their design.
Whizzbanger
Hammer Based, Emplacement
Crafting Recipe: –
Damage: 10,000 (d2%) Piercing Critical: x3 Range: 800m
TP Cost: 2 Size: Large Properties: –
Weight: 2t Cost: C$1.8
A large metal, dangerous and highly volatile device that requires the use of a hammer or a flat-headed device, the device itself is essentially a large barrel that can be maneuvered, with a large bullet casing being inserted, where the user hits the back of this casing to prime the bullet and cause it to launch across a long distance.
Sentry Gun
Automatic, Emplacement
Crafting Recipe: –
Damage: 50 Piercing Critical: x2 Range: 100m
TP Cost: Special Size: Medium Properties: Automatic (d6)
Weight: 70kg Cost: C$3
This deployed device scours the range of wherever it sees, featuring a simple gun mechanism that can swivel it’s head in a 360 degree radius. The owner can command this weapon an amount of times equal to their level per round to fire at a target of their choice.
Anti-Aircraft Gun
Aircraft, Emplacement
Crafting Recipe: –
Damage: 10,000 (d4%) Explosive Critical: x2 Range: 2km
TP Cost: 3 Size: Huge Properties: –
Weight: 10t Cost: C$8
A large gun designed to fire small missiles, these weapons are designed to take down multiple air devices and have a far range to hit even the most smallest of aircraft. Features a multitude of barrels with a sight that calculates speed to hit targets effectively.
Machine Turret
Rifled, Emplacement
Crafting Recipe: –
Damage: 150 Piercing Critical: x2 Range: 600m
TP Cost: 1 Size: Medium Properties: Automatic (d8)
Weight: 6t Cost: C$6
This turret has a powerful machine gun that fires at a high rate, mowing through all targets that is within the user’s range. This is a common emplacement used by most soldiers for defensive purposes. These weapons fire constantly and consistently, being highly useful especially in corridors where this weapon can be taken most advantage of.
Gatling Turret
Minigun, Emplacement
Crafting Recipe: –
Damage: 100 Piercing Critical: x2 Range: 400m
TP Cost: 0.5 Size: Medium Properties: Automatic (d20)
Weight: 6t Cost: C$12
This turret is similar to that of a machine turret, but features a Gatling barrel, which spins rapidly to prevent overheating of the weapon itself, allowing for a much higher fire rate to be possible. This emplacement is known to shred through multiple targets at once, being highly sought after for those who want to dominate a defensive position.
Heavy Turret
Heavy, Emplacement
Crafting Recipe: –
Damage: 10,000 (d2%) Piercing Critical: x2 Range: 1km
TP Cost: 1 Size: Huge Properties: –
Weight: 8t Cost: C$10
This heavily barrelled gun fires a powerful bullet from itself, absorbing the recoil itself to fire multiple rounds at a quick rate. These turrets are known to destroy aircrafts and land vehicles with ease due to their range and power behind their hits.
Laser Turret
Laser, Emplacement
Crafting Recipe: –
Damage: 10,000 (d10%) Plasma Critical: x4 Range: 2km
TP Cost: 1 Size: Medium Properties: –
Weight: 12t Cost: C$30
This quartz-barreled turret features a fusion core inside which allows the turret to fire multiple lasers, known for having the ability to fire at a long range, these turrets feature tracers of their lasers, and can mow through multiple kinds of targets, even those more physically resilient to bullets.
Cluster Missile Turret
Missile, Emplacement
Crafting Recipe: –
Damage: 1,000 (d4%) Explosive Critical: x4 Range: 1km, 10m radius
TP Cost: 2 Size: Medium Properties: Spread (d10)
Weight: 20t Cost: C$90
These turrets fire a payload of missiles that affect a wide spread, great for clearing hordes and large armies in an instant, it destroys anything in it’s general vicinity. These turrets are widely feared amongst most for their pure destructive power.
Missile Turret
Missile, Emplacement
Crafting Recipe: –
Damage: 20,000 (d10%) Explosive Critical: x2 Range: 1km, 3m radius
TP Cost: 2 Size: Medium Properties: –
Weight: 16t Cost: C$70
This turret fires a single missile, known for it’s precision and explosive power. Being able to take down large targets with relative ease, it is commonly used to defeat tanks and other mecha for it’s sheer damage abilities.
Armour Piercing Turret
Special, Emplacement
Crafting Recipe: –
Damage: 10,000 (d4%) Piercing Critical: x3 Range: 600m
TP Cost: 2 Size: Medium Properties: Special
Weight: 19t Cost: C$35
This powerful gun fires Armour Piercing rounds, ignoring the DR of all armour and having unblockable attacks. Known for absolutely shredding through most heavy infantry with ease, the Armour Piercing turret is an invaluable tool when it comes to fighting mechas.
Mortar
Launcher, Emplacement
Crafting Recipe: –
Damage: 3,000 (d2%) Explosive Critical: x4 Range: 2km
TP Cost: 1 Size: Tiny Properties: Special
Weight: 30kg Cost: C$1.2
This portable emplacement can be deployed and undeployed for 1 TP, provoking exposure when doing so. The user is free to carry this in their kit, being a portable bombardment tool, it is a tool that fires in an arch, by detonating a primer in the round itself. The portability of the Mortar has allowed it to become in almost every modern infantry unit’s kit.