Dragon Class Machines
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Being the largest Mecha class, the Dragon Class Machines are impractically large, being only used for large scale conflicts, or used solo by others to function as a one-man army. Despite their size, their use in armies are extremely rare for the impractical costs and size, with the sheer stopping potential being able to be performed by other methods much more easily. These Mecha focus entirely on defence and destructive potential, with their high strength, almost nothing can stop them.
DR4G0N
Dragon, Dragon Class Machine
Crafting Recipe: –
Hit Points: 100,000 Damage Reduction: +60% Block Damage Threshold: 3000
Speed: 7m/CE Core Energy: 300 Slots: 25 Size: Astronomic
Properties: – Weight: 350t Cost: C$500
Dragon Mecha are the mass-produced variant of Dragon Class machines, being the most common and prevalent, it has multiple slots for modularity and modification, being able to fill multiple roles of the designers choice.
UR-137
Uriel, Dragon Class Machine
Crafting Recipe: –
Hit Points: 125,000 Damage Reduction: +50% Block Damage Threshold: 4000
Speed: 6m/CE Core Energy: 600 Slots: 10 Size: Astronomic
Properties: – Weight: 390t Cost: C$550
This Mecha uses the energy of the stars to generate large amounts of power, burning targets with the literal heat of the sun. Uriel Mechas are known for their ability to navigate through the vast depths of space. These Mechas are hard to take down purely for their destructive force.
Abilities
Solar Beam (25 CE) – The Mecha fires a beam of solar energy at a target within 300m, dealing 100,000 Plasma damage.
Starflight (15 CE/round) – The Mecha flies at 10m/CE, for an additional 50 CE, the Pilot can use the Mecha as if it has a Standard Jump Drive.
Ichor Imbuement (50 CE) – The Mecha imbues their next attack with ichor, dealing +100% more damage, and changing the damage type to Plasma.
J3D-3D14H
Jedediah, Dragon Class Machine
Crafting Recipe: –
Hit Points: 150,000 Damage Reduction: +70% Block Damage Threshold: 5000
Speed: 8m/CE Core Energy: 500 Slots: 8 Size: Astronomic
Properties: – Weight: 530t Cost: C$600
Known for it’s immense strength and larger hand on one arm, the Jedediah Mecha is immensely powerful, with the ability to take down any creatures within it’s melee range. Jedediah Mechas are largely fierce and have the ability to interrupt and control combats with their inbuilt abilities.
Abilities
Buster (20 CE) – The Mecha fires an explosion from it’s hand, interrupting all attacks and dealing 20,000 Explosive damage.
Hand of God (100 CE) – The Mecha charges it’s hand and destroys everything in it’s unarmed range, all items and creatures within it’s range are immediately destroyed on a successful hit. The target sets it’s health to 0, and they are sent to death’s door.
Defy (25 CE) – When the Mecha next blocks an attack, the attacker becomes exposed.
15-H: M437
Ishmael, Dragon Class Machine
Crafting Recipe: –
Hit Points: 110,000 Damage Reduction: +70% Block Damage Threshold: 5000
Speed: 7m/CE Core Energy: 700 Slots: 10 Size: Astronomic
Properties: – Weight: 410t Cost: C$580
With the ability to control and distort soundwaves and technology, Ishmael Mechas are great at detection and field intelligence, being able to detect various wavelengths of creatures and items around, and send out sonic distortion waves to deafen and disable technology, causing mass chaos and disabling large armies to take them out for themselves.
Abilities
Sonar (20 CE) – Choose a specific target (e.g. materials, living, mechas, etc.), the Mecha then sends out a low frequency signal, causing all instance of the requested target to be revealed to the pilot in a 2km radius.
Mass Disruption (30 CE/round) – The Mecha interferes with all nearby mechanical creatures and electronic devices in a 500m radius. Whenever an electronic item has an action performed with it, flip a coin, on tails, the action fails.
Sonic Distortion (50 CE) – The Mecha emits a loud sound to all targets in a 100m cone. All targets in this radius must take an Endure action (DC pilot’s Vehicle Control action), on fail, the target takes 1,000 Sonic Damage and is deafened for 1 round, on success, this damage is halved, and the target is not deafened.
5471-13-A
Satiba, Dragon Class Machine
Crafting Recipe: –
Hit Points: 125,000 Damage Reduction: +80% Block Damage Threshold: 2500
Speed: 7m/CE Core Energy: 500 Slots: 12 Size: Astronomic
Properties: – Weight: 480t Cost: C$620
Known for having incredible amounts of ammunition and firepower, Satiba Mechs excel at suppression and destruction, automatically reloading weapons with high capacity and taking down multiple flying targets, levelling the playing field to give Satiba the advantage. This unstoppable beast is never not seen firing it’s weapon in the field.
Abilities
Grounding (25 CE) – The Mecha launches a chain at a target, latching onto them, the target must take a Dodge action (DC pilot’s Vehicle Control action), on fail, the target’s movement speed is halved, and they can no longer jump or fly. If they were currently in air while this ability was active, they fall to the ground immediately and receive fall damage.
Quick Load (20 CE/round) – The Mecha reloads the weapon successfully automatically when empty at no additional CE cost, and all weapon capacities are doubled.
Hunker (10 CE/round) – The Mecha becomes immune to all effects that would knockback or cause the Mecha to become prone.
474DD-1N
Aladdin, Dragon Class Machine
Crafting Recipe: –
Hit Points: 100,000 Damage Reduction: +50% Block Damage Threshold: 2000
Speed: 6m/CE Core Energy: 1,000 Slots: 6 Size: Astronomic
Properties: – Weight: 510t Cost: C$590
The Aladdin Mecha has an uncannily powerful ability of messing with the fabric of reality, changing the outcome of others and their own actions, being able to change the outcome to it’s own favour. Aladdin Mechas, while not inherently as powerful as other Mecha, have more of a control of indirect effects, being responsible for the outcome of everything that targets it and everything happening around them.
Abilities
Faith (25 CE) – The Mecha chooses an action performed by any target, and forces them to reroll the action, taking the better or worse outcome as determined by the Pilot.
Shimmer (20 CE/round) – The Mecha creates a shimmer alongside it’s surface, turning ethereal. The Mecha can move through any item or space while this ability is active.
Enlightenment (100 CE) – The Mecha creates a bright, sun-like energy above itself, affecting all targets within their sight in a 200m radius. If each target remains in the 200m radius by the end of the round, the targets are sent to death’s door, and their HP is set to 0.
R4PH-437
Raphael, Dragon Class Machine
Crafting Recipe: –
Hit Points: 130,000 Damage Reduction: +60% Block Damage Threshold: 3500
Speed: 8m/CE Core Energy: 750 Slots: 10 Size: Astronomic
Properties: – Weight: 550t Cost: C$650
Known for it’s ability to gain information quickly, this Support Mecha heals and assists others on the battlefield, Raphael Mecha’s can sense every condition of all creatures around it. Raphael Mechas have an inbuilt system in their kit that allows them to destroy other Mecha’s immediately, being a great defensive tool against other Mechas.
Abilities
Mass Scan (30 CE) – The Mecha reveals all targets within a 1km to great detail, including their general health and conditions. It also reveals all models of Mecha within this radius, and their abilities.
Core Scramble (50 CE) – The Mecha scrambles the core of a Mecha in their vision, the target must take a Dodge action (DC pilot’s Vehicle Control modifier), on fail, the core of the Mecha is scrambled and becomes unstable, exploding in the next round.
Purification (100 CE) – The Mecha removes all conditions from itself and all friendly creatures in a 30m radius. All creatures within this radius including the Mecha restore 500 (d4%) HP.
PR34CH-3R
Preacher, Dragon Class Machine
Crafting Recipe: –
Hit Points: 120,000 Damage Reduction: +65% Block Damage Threshold: 5000
Speed: 7m/CE Core Energy: 600 Slots: 12 Size: Astronomic
Properties: – Weight: 500t Cost: C$700
Being able to control the arcane, unlike any other Mecha, this Mecha is designed to cast multiple abilities, built for defensive abilities, it can cast multiple, powerful spells, with a complicated inbuilt system to channel the energy of the caster through to the Mecha’s limbs, being able to cast even the most complicated of abilities.
Abilities
Smoke Screen (20 CE) – The Mecha generates a smoke screen, making all creatures inside untargetable directly for 1 round
Arcanic Replication (100 CE) – The Mecha casts one power that the Pilot has access to. The power uses the MP cost to the Pilot ontop of the CE cost of the Mecha.
Distortion (50 CE/round) – The Mecha develops a mirroring sheen which distorts it’s shape, all attacks made against the Mecha causes a coin flip, on heads, the attack misses.