Vehicle Properties
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Flight – This vehicle has the ability to fly and can move in all directions in the air. If they are also a Space Vehicle, they can fly in the vacuum of space and can withstand the spatial pressures.
Hovering – This vehicle hovers gently along the land, the user doesn’t receive any fall damage while in this vehicle, does not trigger any land-based abilities or traps, and all land terrain is treated as normal, however, all water terrain is treated as difficult. Hover vehicles can move up from the ground to 5m in the air, and descends at 1m per round while not directly under land.
Swimming – This vehicle is primarily used underwater, and can move in all directions underwater.
Floating – These vehicles are used ontop of liquids, and can move in all directions across liquids.
Covered – While inside of the vehicle, all occupants receive full cover.
Inert – The vehicle does not explode when destroyed.
Carrier – The vehicle carries up to 50% more at their size then other vehicles.
Open – This vehicle is fully open, when in a vehicle collision, the occupants of the vehicle must take a Bodyguard or Balance action (DC equal to current movement/TP) or they are flung off of the vehicle and receive fall damage as if they fell double the distance. Open Vehicles are easier to control then standard vehicles and receive a +25% bonus to all Vehicle Control actions.
Unstable – When attacked, those inside of the vehicle must take a Balance action (DC 75%) or they will be forcefully ejected from the vehicle and left prone.