The Tesseract
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Special Weapon, Legendary Artefact
Crafting Recipe: –
Properties: – Weight: 10kg Cost: C$250
This electrum coloured weapon has many forms and shapes, being known for it’s characteristic prismatic sheen that tessellates the length of the weapon, vaguely obscuring it’s true shape to those who look upon it from afar.
The Tesseract is a weapon known for containing multiple bits of information from multiple universes and past multiple resets. It is theorised to originally be a tool made for mankind to use in case of a universal reset, being able to reveal the past universes to it’s wielders, giving them information that they otherwise would have never known.
Rank 1
Forms – The Tesseract has multiple forms that it can change to. It may change forms once per rest.
Melee Form
Damage: 200 (d2%) True Critical: x5 Range: 2m TP Cost: 0.5
Uses any Melee proficiency.
Ranged Form
Damage: 100 (d4%) True Critical: x4 Range: 500m
TP Cost: 1 Capacity: 5 Reload: 2 TP
Uses any Ranged proficiency.
Caster Foci Form
Damage: 50 (d10%) True Critical: x3 Range: 200m TP Cost: 0.75
Capacity: 1 Reload: 0 TP Power Potency: +200% TP Modifier: +200%
Uses Caster Foci proficiency.
Unlock – The Tesseract may unlock anything it touches for 2 TP. When this is performed, all locks are successfully activated, electronic or not, physical or non-physical. Unlocking a person removes all curses or restraints on themselves, and frees them of any abilities that would be watching or controlling them.
Rank 2
Forms – The Tesseract has multiple forms that it can change to. It may change forms once per rest.
Melee Form
Damage: 400 (d2%) True Critical: x5 Range: 2m TP Cost: 0.5
Uses any Melee proficiency.
Ranged Form
Damage: 200 (d4%) True Critical: x4 Range: 500m
TP Cost: 1 Capacity: 5 Reload: 2 TP
Uses any Ranged proficiency.
Caster Foci Form
Damage: 100 (d10%) True Critical: x3 Range: 200m TP Cost: 0.75
Capacity: 1 Reload: 0 TP Power Potency: +250% TP Modifier: +150%
Uses Caster Foci proficiency.
Unlock – The Tesseract may unlock anything it touches for 2 TP. When this is performed, all locks are successfully activated, electronic or not, physical or non-physical. Unlocking a person removes all curses or restraints on themselves, and frees them of any abilities that would be watching or controlling them. Creatures and Targets that have been unlocked receive the ability to cast boon on themselves for one round.
Reality Warp – Spending one minute focusing on the Tesseract allows you to swap to a different universe inside of the multiverse, you may target an amount of creatures equal to your level. Performing this ability provokes exposure
Rank 3
Forms – The Tesseract has multiple forms that it can change to. It may change forms once per rest.
Melee Form
Damage: 600 (d2%) True Critical: x5 Range: 2m TP Cost: 0.5
Uses any Melee proficiency.
Ranged Form
Damage: 300 (d4%) True Critical: x4 Range: 500m
TP Cost: 1 Capacity: 5 Reload: 2 TP
Uses any Ranged proficiency.
Caster Foci Form
Damage: 150 (d10%) True Critical: x3 Range: 200m TP Cost: 0.75
Capacity: 1 Reload: 0 TP Power Potency: +300% TP Modifier: +100%
Uses Caster Foci proficiency.
Unlock – The Tesseract may unlock anything it touches for 2 TP. When this is performed, all locks are successfully activated, electronic or not, physical or non-physical. Unlocking a person removes all curses or restraints on themselves, and frees them of any abilities that would be watching or controlling them. Creatures and Targets that have been unlocked receive the ability to cast fortune on themselves once.
Reality Warp – Spending one round focusing on the Tesseract allows you to swap to a different universe inside of the multiverse, you may target an amount of creatures equal to your level to travel. Performing this ability provokes exposure
Timeline Travel – Spending one minute focusing on the Tesseract allows you to travel to any time in the past or future of the current universe, you may target an amount of creatures equal to your level to travel. Performing this ability provokes exposure
Rank 4
Forms – The Tesseract has multiple forms that it can change to. It may change forms once per rest.
Melee Form
Damage: 800 (d2%) True Critical: x5 Range: 2m TP Cost: 0.5
Uses any Melee proficiency.
Ranged Form
Damage: 400 (d4%) True Critical: x4 Range: 500m
TP Cost: 1 Capacity: 5 Reload: 2 TP
Uses any Ranged proficiency.
Caster Foci Form
Damage: 200 (d10%) True Critical: x3 Range: 200m TP Cost: 0.75
Capacity: 1 Reload: 0 TP Power Potency: +350% TP Modifier: +50%
Uses Caster Foci proficiency.
Unlock – The Tesseract may unlock anything it touches for 2 TP. When this is performed, all locks are successfully activated, electronic or not, physical or non-physical. Unlocking a person removes all curses or restraints on themselves, and frees them of any abilities that would be watching or controlling them. Creatures and Targets that have been unlocked receive the ability to cast miracle on themselves once.
Reality Warp – Spending one round focusing on the Tesseract allows you to swap to a different universe inside of the multiverse, you may target an amount of creatures equal to your level to travel.
Timeline Travel – Spending one round focusing on the Tesseract allows you to travel to any time in the past or future of the current universe, you may target an amount of creatures equal to your level to travel.
Dimensional Merge – Spending one round focusing on the Tesseract allows you to travel to any dimension in existence, you may target an amount of creatures equal to your level to travel.
Rank 5
Forms – The Tesseract has multiple forms that it can change to. It may change forms once per rest.
Melee Form
Damage: 1,000 (d2%) True Critical: x5 Range: 2m TP Cost: 0.5
Uses any Melee proficiency.
Ranged Form
Damage: 500 (d4%) True Critical: x4 Range: 500m
TP Cost: 1 Capacity: 5 Reload: 2 TP
Uses any Ranged proficiency.
Caster Foci Form
Damage: 250 (d10%) True Critical: x3 Range: 200m TP Cost: 0.75
Capacity: 1 Reload: 0 TP Power Potency: +400% TP Modifier: +0%
Uses Caster Foci proficiency.
Unlock – The Tesseract may unlock anything it touches for 2 TP. When this is performed, all locks are successfully activated, electronic or not, physical or non-physical. Unlocking a person removes all curses or restraints on themselves, and frees them of any abilities that would be watching or controlling them. Creatures and Targets that have been unlocked receive the ability to cast wish on themselves once.
Reality Warp – Spending one round focusing on the Tesseract allows you to swap to a different universe inside of the multiverse, you may target an amount of creatures equal to your level to travel.
Timeline Travel – Spending one round focusing on the Tesseract allows you to travel to any time in the past or future of the current universe, you may target an amount of creatures equal to your level to travel.
Dimensional Merge – Spending one round focusing on the Tesseract allows you to travel to any dimension in existence, you may target an amount of creatures equal to your level to travel.
Absolution – You may select any target to rewrite their fate, granting them an absolute demise. They always will be affected by this fateful event that you’ve created. Only one absolution can be performed on a target.