Home > Rulebook > Equipment > Magi-Tech & Legendary Items > Legendary Artefacts > The Forgotten Armour
Armour, Legendary Artefact
Crafting Recipe: –
Damage Reduction: 0% Max Agility Bonus: – Power Potency: –
Properties: – Weight: 20kg Cost: C$86

This suit of armour initially fits on as an exoskeleton, attaching deeply into the user’s skin and latching onto it. With each hit, the armour expands further and further into the skin of the wielder and encases it more and more. This armour is forbidden from being worn by most people due to it’s risky damage. This armour benefits the user more as they successfully hit targets.

Rank 1

Forbidden – The armour binds to the user, all attacks made to the user deal an additional +50% damage, however, damage is received at 25% intervals every round. Each time the user successfully hits a target while wearing this armour, this damage is reduced by 200. If there is no more damage left to remove, the user restores their HP for that amount.

Rank 2

Forbidden – The armour binds to the user, all attacks made to the user deal an additional +50% damage, however, damage is received at 20% intervals every round. Each time the user successfully hits a target while wearing this armour, this damage is reduced by 400. If there is no more damage left to remove, the user restores their HP for that amount.
Secret Form – When reaching 500 Damage received from the forbidden ability, the user can transform the armour into a secret form, negating all damage received for the next hit. This ability replenishes each time the user takes 500 damage.

Rank 3

Forbidden – The armour binds to the user, all attacks made to the user deal an additional +50% damage, however, damage is received at 15% intervals every round. Each time the user successfully hits a target while wearing this armour, this damage is reduced by 600. If there is no more damage left to remove, the user restores their HP for that amount.
Secret Form – When reaching 500 Damage received from the forbidden ability, the user can transform the armour into a secret form, negating all damage received for the next hit. This ability replenishes each time the user takes 500 damage.
Binding – The armour binds to the user, the user cannot take off the armour unless they unattune to the armour. The user can choose what armour class they are wearing while wearing this armour.

Rank 4

Forbidden – The armour binds to the user, all attacks made to the user deal an additional +50% damage, however, damage is received at 10% intervals every round. Each time the user successfully hits a target while wearing this armour, this damage is reduced by 800. If there is no more damage left to remove, the user restores their HP for that amount.
Secret Form – When reaching 500 Damage received from the forbidden ability, the user can transform the armour into a secret form, negating all damage received for the next hit. This ability replenishes each time the user takes 500 damage.
Binding – The armour binds to the user, the user cannot take off the armour unless they unattune to the armour. The user can choose what armour class they are wearing while wearing this armour.
Truth – The wearer gains the ability to determine the truth, seeing everything as it truly is, they gain truesight for everything within their sight.

Rank 5

Forbidden – The armour binds to the user, all attacks made to the user deal an additional +50% damage, however, damage is received at 5% intervals every round. Each time the user successfully hits a target while wearing this armour, this damage is reduced by 1,000. If there is no more damage left to remove, the user restores their HP for that amount.
Secret Form – When reaching 500 Damage received from the forbidden ability, the user can transform the armour into a secret form, negating all damage received for the next hit. This ability replenishes each time the user takes 500 damage.
Binding – The armour binds to the user, the user cannot take off the armour unless they unattune to the armour. The user can choose what armour class they are wearing while wearing this armour.
Truth – The user gains the ability to determine whether a creature is telling the truth with utmost accuracy, seeing everything as it truly is, they gain truesight for everything within their sight.
Philosophy – The user no longer needs to eat, sleep or breathe while wearing the armour. Once per day, they may take all absorbed damage they have remaining and apply it to a target on their next successful hit