Star Blaster
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One-Handed Ranged, Legendary Artefact
Crafting Recipe: –
Damage: 200 (d4%) Force Critical: x2 Range: 80m
TP Cost: 1 Capacity: 50 Reload: 2 TP
Properties: – Weight: 1kg Cost: C$92
This small, silvery-blue pistol features a wooden grip, with a large built-in magazine made of the same metal and tall iron sight. Commonly known as a peashooter, this pistol fires energy rounds that explode into a faint star-like shape, hence the name the “Star Blaster”. Originally made by a shut-in gunsmith, living on the fringes of society, this incomplete design touched the hearts of androids everywhere, being a beloved choice for many.
While it’s mode changes to Spur of the Moment, which is the complete version of the firearm, the gun’s appearance takes more of a bulkier size, becoming a light purple, increasing the length and size of the barrel, doubling the size of the magazine to make way for a charging mechanism, and has multiple golden accents.
Rank 1
Levels – This weapon has multiple levels, changing the properties of the weapon entirely. Levels are gained through hitting targets successfully, and are reduced when hit. If the user is successfully hit once while using this weapon, their level is reduced by one. The hit requirements for the level of the weapon are shown in their respective rank, and can only go up one level at a time.
Rank 1 – No special modifiers, no requirements
Rank 2 – Requires two successful hits, damage is increased by +25%, range is increased by 10m
Rank 3 – Requires three successful hits, damage is increased by +50%, range is increased by 20m, and attacks go through targets at no damage penalty.
Max – Requires four successful hits. Same effects as rank 3.
Rank 2
Levels – This weapon has multiple levels, changing the properties of the weapon entirely. Levels are gained through hitting targets successfully, and are reduced when hit. If the user is successfully hit twice while using this weapon, their level is reduced by one. The hit requirements for the level of the weapon are shown in their respective rank, and can only go up one level at a time.
Rank 1 – No special modifiers, no requirements
Rank 2 – Requires two successful hits, damage is increased by +50%, range is increased by 10m
Rank 3 – Requires three successful hits, damage is increased by +75%, range is increased by 20m, and attacks go through targets at no damage penalty.
Max – Requires four successful hits. Same effects as rank 3.
Blaster – When the user fires their weapon as their main and dual-wield action, they may perform another dual-wield action at no penalty or extra TP cost.
Rank 3
Levels – This weapon has multiple levels, changing the properties of the weapon entirely. Levels are gained through hitting targets successfully, and are reduced when hit. If the user is successfully hit twice while using this weapon, their level is reduced by one. The hit requirements for the level of the weapon are shown in their respective rank, and can only go up one level at a time.
Rank 1 – No special modifiers, no requirements
Rank 2 – Requires two successful hits, damage is increased by +75%, range is increased by 10m
Rank 3 – Requires three successful hits, damage is increased by +100%, range is increased by 20m, and attacks go through targets at no damage penalty.
Max – Requires four successful hits. Same effects as rank 3.
Blaster – When the user fires their weapon as their main and dual-wield action, they may perform another dual-wield action at no penalty or extra TP cost.
Spur of the Moment – The user may choose to swap modes of this weapon at the start of a rest. Changing their weapon to the Spur Mode. This weapon follows similar mechanics listed in level, however, this weapon gains it’s levels and ranks through charging the weapon, for every 1 TP used in charging, it goes up by 1 rank, all ranks are removed when the attack is made
Rank 1 – Same effects as Levels rank 3, no requirements.
Rank 2 – 1 TP Charge, damage is increased by +150%, range is increased by 50m. Beam deals continuous damage until user or target performs next action.
Rank 3 – 2 TP Charge, damage is increased by +300%, range is increased by 100m. Beam deals continuous damage until user or target performs next action.
Max – 3 TP Charge, damage is increased by +450%, range is increased by 150m. Beam deals continuous damage until user or target performs next action.
Rank 4
Levels – This weapon has multiple levels, changing the properties of the weapon entirely. Levels are gained through hitting targets successfully, and are reduced when hit. If the user is successfully hit twice while using this weapon, their level is reduced by one. The hit requirements for the level of the weapon are shown in their respective rank, and can only go up one level at a time.
Rank 1 – No special modifiers, no requirements
Rank 2 – Requires two successful hits, damage is increased by +100%, range is increased by 10m
Rank 3 – Requires three successful hits, damage is increased by +125%, range is increased by 20m, and attacks go through targets at no damage penalty.
Max – Requires four successful hits. Same effects as rank 3.
Blaster – When the user fires their weapon as their main and dual-wield action, they may perform another dual-wield action at no penalty or extra TP cost.
Spur of the Moment – The user may choose to swap modes of this weapon at the start of a rest. Changing their weapon to the Spur Mode. This weapon follows similar mechanics listed in level, however, this weapon gains it’s levels and ranks through charging the weapon, for every 1 TP used in charging, it goes up by 1 rank, all ranks are removed when the attack is made
Rank 1 – Same effects as Levels rank 3, no requirements.
Rank 2 – 1 TP Charge, damage is increased by +200%, range is increased by 50m. Beam deals continuous damage until user or target performs next action.
Rank 3 – 2 TP Charge, damage is increased by +400%, range is increased by 100m. Beam deals continuous damage until user or target performs next action.
Max – 3 TP Charge, damage is increased by +600%, range is increased by 150m. Beam deals continuous damage until user or target performs next action.
Quoted Potential – The user automatically reloads their weapon on a successful kill or defeat of a target, costing no TP.
Rank 5
Levels – This weapon has multiple levels, changing the properties of the weapon entirely. Levels are gained through hitting targets successfully, and are reduced when hit. If the user is successfully hit twice while using this weapon, their level is reduced by one. The hit requirements for the level of the weapon are shown in their respective rank, and can only go up one level at a time.
Rank 1 – No special modifiers, no requirements
Rank 2 – Requires two successful hits, damage is increased by +125%, range is increased by 10m
Rank 3 – Requires three successful hits, damage is increased by +150%, range is increased by 20m, and attacks go through targets at no damage penalty.
Max – Requires four successful hits. Same effects as rank 3.
Blaster – When the user fires their weapon as their main and dual-wield action, they may perform another dual-wield action at no penalty or extra TP cost.
Spur of the Moment – The user may choose to swap modes of this weapon at the start of a rest. Changing their weapon to the Spur Mode. This weapon follows similar mechanics listed in level, however, this weapon gains it’s levels and ranks through charging the weapon, for every 1 TP used in charging, it goes up by 1 rank, all ranks are removed when the attack is made
Rank 1 – Same effects as Levels rank 3, no requirements.
Rank 2 – 1 TP Charge, damage is increased by +300%, range is increased by 50m. Beam deals continuous damage until user or target performs next action.
Rank 3 – 2 TP Charge, damage is increased by +600%, range is increased by 100m. Beam deals continuous damage until user or target performs next action.
Max – 3 TP Charge, damage is increased by +900%, range is increased by 150m. Beam deals continuous damage until user or target performs next action.
Quoted Potential – The user automatically reloads their weapon on a successful kill or defeat of a target, costing no TP.
Cave Story – The user receives a +20% bonus to all actions made while inside of a cave.