Home > Rulebook > Equipment > Magi-Tech & Legendary Items > Legendary Artefacts > Muramasa & Masamune
One-Handed Ranged, Legendary Artefact
Crafting Recipe: –
Properties: Light Weight: 2kg Cost: C$120

A set of dual revolvers, Muramasa being coloured Black and Red, while Masamune is coloured white and blue. Known for their powerful nature and personality, these pistols contain the souls of two legendary gunslingers, each with their opposing nature, their souls live on in these pistols.

Rank 1

Muramasa
Damage: 200 (d2%) Piercing Critical: x4 Range: 100m
TP Cost: 1 Capacity: 6 Reload: 2 TP

Unrelenting Fire – When equipped and not used, Muramasa fires on it’s own at the end of the round at a target of the user’s choice, emptying it’s entire capacity and reloading at no TP cost. The user rolls one attack roll, which is multiplied by the remaining capacity of the weapon.

Masamune
Damage: 500 (d2%) Piercing Critical: x4 Range: 100m
TP Cost: 1 Capacity: 6 Reload: 2 TP

Precise Shot – The user can choose to spend double the TP cost of the attack to increase the chance to hit by +50%

Rank 2

Muramasa
Damage: 200 (d2%) Piercing Critical: x4 Range: 100m
TP Cost: 1 Capacity: 6 Reload: 2 TP

Unrelenting Fire – When equipped and not used, Muramasa fires on it’s own at the end of the round at a target of the user’s choice, emptying it’s entire capacity and reloading at no TP cost. The user rolls one attack roll, which is multiplied by the remaining capacity of the weapon.
Defiance – When making an action to resist an ability, the User may expend a piece of ammunition from Muramasa’s capacity to gain a +10% bonus to the action.

Masamune
Damage: 500 (d2%) Piercing Critical: x4 Range: 100m
TP Cost: 1 Capacity: 6 Reload: 2 TP

Precise Shot – The user can choose to spend double the TP cost of the attack to increase the chance to hit by +75%
Auto-Aim – Performing an Aim action with Masamune does not use your dual-wield action.

Rank 3

Muramasa
Damage: 200 (d2%) Piercing Critical: x4 Range: 100m
TP Cost: 1 Capacity: 6 Reload: 2 TP

Unrelenting Fire – When equipped and not used, Muramasa fires on it’s own at the end of the round at a target of the user’s choice, emptying it’s entire capacity and reloading at no TP cost. The user rolls one attack roll, which is multiplied by the remaining capacity of the weapon.
Defiance – When making an action to resist an ability, the User may expend a piece of ammunition from Muramasa’s capacity to gain a +20% bonus to the action.
Reactionary – While exposed, you may use Muramasa at no penalties.

Masamune
Damage: 500 (d2%) Piercing Critical: x4 Range: 100m
TP Cost: 1 Capacity: 6 Reload: 2 TP

Precise Shot – The user can choose to spend double the TP cost of the attack to increase the chance to hit by +100%
Auto-Aim – Performing an Aim action with Masamune does not use your dual-wield action.
Elegance – When attacking with Muramasa, you receive a +20% crit chance with Masamune when using your Dual Wield action to attack.

Rank 4

Muramasa
Damage: 200 (d2%) Fire Critical: x4 Range: 100m
TP Cost: 1 Capacity: 6 Reload: 2 TP

Unrelenting Fire – When equipped and not used, Muramasa fires on it’s own at the end of the round at a target of the user’s choice, emptying it’s entire capacity and reloading at no TP cost. The user rolls one attack roll, which is multiplied by the remaining capacity of the weapon.
Defiance – When making an action to resist an ability, the User may expend a piece of ammunition from Muramasa’s capacity to gain a +20% bonus to the action.
Reactionary – While exposed, you may use Muramasa at no penalties.
Flaming Barrel – Muramasa receives the effects of a Moderate Fire enchantment.

Masamune
Damage: 500 (d2%) Force Critical: x4 Range: 100m
TP Cost: 1 Capacity: 6 Reload: 2 TP

Precise Shot – The user can choose to spend double the TP cost of the attack to increase the chance to hit by +125%
Auto-Aim – Performing an Aim action with Masamune does not use your dual-wield action.
Elegance – When attacking with Muramasa, you receive a +20% crit chance with Masamune when using your Dual Wield action to attack.
Centrifugal Force – Masamune receives the effects of a Moderate Forceful enchantment.

Rank 5

Muramasa
Damage: 200 (d2%) Fire Critical: x4 Range: 100m
TP Cost: 1 Capacity: 6 Reload: 2 TP

Unrelenting Fire – When equipped and not used, Muramasa fires on it’s own at the end of the round at a target of the user’s choice, emptying it’s entire capacity and reloading at no TP cost. The user rolls one attack roll, which is multiplied by the remaining capacity of the weapon.
Defiance – When making an action to resist an ability, the User may expend a piece of ammunition from Muramasa’s capacity to gain a +20% bonus to the action.
Reactionary – While exposed, you may use Muramasa at no penalties.
Flaming Barrel – Muramasa receives the effects of a Moderate Fire enchantment.
Loose Cannon – Muramasa’s capacity does not decrease while attacking, and all attacks are treated as if they are affected by the burst weapon property.

Masamune
Damage: 500 (d2%) Force Critical: x4 Range: 100m
TP Cost: 1 Capacity: 6 Reload: 2 TP

Precise Shot – The user can choose to spend double the TP cost of the attack to increase the chance to hit by +150%
Auto-Aim – Performing an Aim action with Masamune does not use your dual-wield action.
Elegance – When attacking with Muramasa, you receive a +20% crit chance with Masamune when using your Dual Wield action to attack.
Centrifugal Force – Masamune receives the effects of a Moderate Forceful enchantment.
Protector – When blocking, the user may make an attack to their attacker at no additional TP cost. The damage rolled from this ability is added to the user’s Block DT for the attack. If the user’s Block DT is above the damage dealt, the attacker takes the rest of the Block DT as Force Damage.