Home > Rulebook > Equipment > Magi-Tech & Legendary Items > Legendary Artefacts > Gauntlet of Reality
Unarmed, Legendary Artefact
Crafting Recipe: –
Damage: 500 (d2%) True Critical: x2 Range: 1m TP Cost: 1
Properties: – Weight: 5kg Cost: C$200

This bulky gauntlet is made of a dark grey metal, with Void Crystals on each knuckle, glowing to indicate how many times the user may use destiny per day. This gauntlet has been used in the past to alter the timeline to prevent certain events from happening within the timeline, however, those who were involved in these events learned how to make these gauntlets themselves in secret.

Rank 1

Altering Touch – All attacks made by this weapon are homing.

Rank 2

Altering Touch – All attacks made by this weapon are homing, All attacks that are not blocked are considered critical hits.
Destiny – Once per day, the user may invoke a critical success or failure on a single action to either themselves or a target within their sight.

Rank 3

Altering Touch – All attacks made by this weapon are homing, All attacks that are not blocked are considered critical hits.
Destiny – Twice per day, the user may invoke a critical success or failure on a single action to either themselves or a target within their sight.
Wish – The user gains the ability to use wish up to five times. On the fifth wish, this ability no longer functions

Rank 4

Altering Touch – All attacks made by this weapon are homing, All attacks that are not blocked are considered critical successes.
Destiny – Three times per day, the user may invoke a critical success or failure on a single action to either themselves or a target within their sight.
Wish – The user gains the ability to use wish up to ten times. On the tenth wish, this ability no longer functions.
Lucky – The crit chance for this weapon is increased by +20%.

Rank 5

Altering Touch – All attacks made by this weapon are homing, All attacks that are not blocked are considered critical successes. Destiny – Four times per day, the user may invoke a critical success or failure on a single action to either themselves or a target within their sight. Wish – The user gains the ability to use wish once per encounter. Lucky – The crit chance for this weapon is increased by +40%. Regenerative Wishes – The users wishes can regenerate. All abilities that change reality no longer have any cooldowns, and instead can be used once per encounter.