Home > Rulebook > Equipment > Magi-Tech & Legendary Items > Legendary Artefacts > Excalibur
Two-Handed Melee, Legendary Artefact
Crafting Recipe: –
Damage: 500 (d4%) Slashing Critical: x3 Range: 2m TP Cost: 1
Properties: – Weight: 3kg Cost: C$110

Rumoured to be a legend, Excalibur is a powerful sword that granted it’s user the kingly right to an ancient civilisation. Originally being stuck in a stone, or gifted from a lady in a lake, there are multiple interpretations to how this story goes. This blade is silvery, with a strong grip and domineering presence, only fit to be wielded by those who are worthy.

Rank 1

Cut Steel – While blocking, the User can choose to cut through the attacker’s weapon, should they be within range, dealing the weapon’s damage to the attacker’s weapon. The user receives a +50% bonus to all actions made to sunder steel and weaker metals with this weapon.

Rank 2

Cut Steel – While blocking, the User can choose to cut through the attacker’s weapon, should they be within range, dealing the weapon’s damage to the attacker’s weapon. The user automatically succeeds on all actions made to sunder steel and weaker metals with this weapon.
Blinding Unsheath – While unsheathing the weapon, the user can choose to emit a blinding light from the blade, all creatures in a 50m radius must take a Composure action (DC equal to weapon modifier), on fail, the creatures are blinded for 1 round. This ability can only be used while in dim light or brighter.

Rank 3

Cut Steel – While blocking, the User can choose to cut through the attacker’s weapon, should they be within range, dealing the weapon’s damage to the attacker’s weapon. The user automatically succeeds on all actions made to sunder steel and weaker metals with this weapon.
Blinding Unsheath – While unsheathing the weapon, the user can choose to emit a blinding light from the blade, all creatures in a 60m radius must take a Composure action (DC equal to weapon modifier), on fail, the creatures are blinded for 1 round. This ability can only be used while in dim light or brighter.
Undying – While at death’s door, the user does not lose any wounds unless they were attacked directly. The user is immune to all bleed abilities and effects.

Rank 4

Cut Steel – While blocking, the User can choose to cut through the attacker’s weapon, should they be within range, dealing the weapon’s damage to the attacker’s weapon. The user automatically succeeds on all actions made to sunder steel and weaker metals with this weapon.
Blinding Unsheath – While unsheathing the weapon, the user can choose to emit a blinding light from the blade, all creatures in a 60m radius must take a Composure action (DC equal to weapon modifier), on fail, the creatures are blinded for 1 round. This ability can only be used while in dim light or brighter.
Undying – While at death’s door, the user does not lose any wounds unless they were attacked directly. The user is immune to all bleed abilities and effects.
Chain Lightning – The user may cast Lightning at no MP cost an amount of times equal to their level per day. This uses the weapon’s modifier when casting.

Rank 5

Cut Steel – While blocking, the User can choose to cut through the attacker’s weapon, should they be within range, dealing the weapon’s damage to the attacker’s weapon. The user automatically succeeds on all actions made to sunder steel and weaker metals with this weapon.
Blinding Unsheath – While unsheathing the weapon, the user can choose to emit a blinding light from the blade, all creatures in a 60m radius must take a Composure action (DC equal to weapon modifier), on fail, the creatures are blinded for 1 round. This ability can only be used while in dim light or brighter.
Undying – While at death’s door, the user does not lose any wounds unless they were attacked directly. The user is immune to all bleed abilities and effects.
Chain Lightning – The user may cast Lightning at no MP cost an amount of times equal to their level per day. This uses the weapon’s modifier when casting.
Worthy – The user becomes resistant to all true damage, and is considered “worthy” when using any weapons that harms others who use it.