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Enchantment, Life

Sentient items have souls, personalities and minds, which develop overtime, and are quite common with adventurers to treat as pets.

Rank 1 – Minor

Crafting Recipe: Spirit Shock (Power), 10 Sacrifices, Paper, 500 MP.
MP Cost/Day: 10 Properties: – Cost: C$4

Minor Awareness – The enchanted item is aware, and can transfer simple thoughts and feelings to it’s wielder, wearer or holder. It can take Senses actions and is treated as having -20% in their Senses score.

Rank 2 – Moderate

Crafting Recipe: Persona (Power), 20 Sacrifices, Scroll, 1,000 MP.
MP Cost/Day: 20 Properties: – Cost: C$8

Moderate Awareness – The enchanted item is aware, and can transfer more detailed thoughts and feelings to it’s wielder, wearer or holder. It can take Senses and Intellect actions and is treated as having -10% in their Senses and Intellect scores.
Speech – The item can speak via a telepathic link to the wielder, and can choose to vocalise in any method that would suit it in any languages that the attuned person knows. They can only speak very basically e.g. cavemen-like dialogue such as “Grug want berry”.

Rank 3 – Major

Crafting Recipe: Core Rumble (Power), 30 Sacrifices, Book, 2,000 MP.
MP Cost/Day: 30 Properties: – Cost: C$12

Major Awareness – The enchanted item is aware, and can transfer complex thoughts and feelings to it’s wielder, wearer or holder. It can perform all mental actions and has it’s own morals.
Sapience – The item can speak via a telepathic link to the wielder, and can choose to vocalise in any method that would suit it in any languages that the attuned person knows. They’re considered fluent in the language of the wielder.
Assistance – The item can assist in any action made by the wielder, and can choose to act in the best interests of itself and the wielder if the wielder is unable to make an action. They may perform this action an amount of times equal to the MK bonus of the item.