Home > Rulebook > Equipment > Magi-Tech & Legendary Items > Enchantments > Linking
Enchantment, Connection

The Linking enchantment connects multiple people to itself, allowing the attuned person to see it at all times, and sense the wielder whenever they would need to. More powerful versions of this enchantment give more power and potential to both parties to perform more abilities.

Rank 1 – Minor

Crafting Recipe: Tether (Power), Radioactive 1 Material (2kg), Paper, 500 MP.
MP Cost/Day: 10 Properties: – Cost: C$1

Minor Link – The enchanted item can always be sensed by the person attuned to it. They always know where it is located at all times.

Rank 2 – Moderate

Crafting Recipe: Link (Power), Radioactive 3 Material (4kg), Scroll, 1,000 MP.
MP Cost/Day: 30 Properties: – Cost: C$3

Moderate Link – The enchanted item can always be sensed by the person attuned to it. They always know where it is located at all times. The person attuned to the item can see through in basic detail the attuned item’s immediate surroundings of 10m.
Energy Transfer – The wielder of the attuned item can use the attuned person’s abilities when performing any action, this may only be done three times per day. The attuned person can also perform this ability with the wielder of the item.

Rank 3 – Major

Crafting Recipe: Redirection (Power), Radioactive 5 Material (6kg), Book, 2,000 MP.
MP Cost/Day: 50 Properties: – Cost: C$5

Major Link – The enchanted item can always be sensed by the person attuned to it. They always know where it is located at all times. The person attuned to the item can sense in vivid detail through the attuned item’s immediate surroundings of 20m. If the item is held by another, the attuned person can see through their senses without the holder of the item knowing.
Energy Pool – The wielder of the attuned item can use the attuned person’s abilities when performing any action. The attuned person can also perform this ability with the wielder of the item. The wielder and the attuned person can use the other’s HP, MP and SP if they are both willing.
Tether – The wielder of the item (or the attuned) can swap locations within 1km of eachother for 1 TP, this action provokes exposure.