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Enchantment, Elemental

The ice enchantment freezes the weapon, making it inherently cold-to-the-touch and freezing the wielder’s opponents when striking them, or allowing those to become more resistant to the cold when they are affected

Frost damage performed through this item via Perks or Powers is doubled. All damage performed using this item, weapon, or while wearing the armour (if no other enchantments are present) is performed as Frost damage.

Rank 1 – Minor

Crafting Recipe: Permafrost (Power), Fragile 1 Material (2kg), Paper, 500 MP.
MP Cost/Day: 10 Properties: – Cost: C$1

Minor Freeze – The weapon receives +20% Frost Damage, Damage type is changed to Frost, if the enchanted item is an armour, the wearer receives a +20% Damage Reduction against all Frost damage. If enchanted on an object, the object receives this instead.

Rank 2 – Moderate

Crafting Recipe: Greater Frost (Power), Fragile 3 Material (4kg), 1,000 MP.
MP Cost/Day: 30 Properties: – Cost: C$5

Moderate Freeze – The weapon receives +40% Frost Damage, Damage type is changed to Frost, if the enchanted item is an armour, the wearer receives a +40% Damage Reduction against all Frost damage. If enchanted on an object, the object receives this instead.
Iced – The item emits a gentle cold steam as various parts of the blade is frosted, water that is touched by this weapon is immediately frozen and turned into ice.

Rank 3 – Major

Crafting Recipe: Atomic Stasis (Power), Fragile 5 Material (6kg), 2,000 MP MP Cost/Day: 50 Properties: – Cost: C$10

Major Freeze – The weapon receives +60% Frost Damage, Damage type is changed to Frost, if the enchanted item is an armour, the wearer receives a +60% Damage Reduction against all Frost damage. If enchanted on an object, the object receives this instead.
Glacial – The item emits a gentle cold steam as various parts of the blade is frosted, water that is touched by this item is immediately frozen and turned into ice. Ice created by this item never melts unless the temperature is Severe Heat or more. The Item decreases the temperature that the wielder feels by one step. The effects can be enabled and disabled individually at will for no TP cost.
Flash Freezing – On a critical hit, the target becomes petrified for 1 round, encased in a solid block of ice. They receive critical hits against all bludgeoning damage.